1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='ProjectileInterpolatorPrototype.x3d'/> |
6 | <meta name='description' content='A proto which simulates x-y plane projectile motion.'/> |
7 | <meta name='creator' content='Ozan APAYDIN'/> |
8 | <meta name='created' content='10 December 2001'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ProjectileInterpolatorPrototype.x3d'/> |
11 | <meta name='generator' content='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/> |
12 | <meta name='license' content='../license.html'/> |
13 | </head> |
14 | <Scene> |
15 | <WorldInfo title='ProjectileInterpolatorPrototype.x3d'/> |
16 | <ProtoDeclare name='ProjectileInterpolator' appinfo='This prototype is a Projectile Motion Interpolator. It takes Inputs : Initial Velocity and Angle then calculates trajectory of the projectile on x-y plane according to given dt time and B_m. It outputs value_changed values(SFVec3f).'> |
17 | <ProtoInterface> |
18 |
<field name='Vi' type='SFFloat' accessType='initializeOnly'
appinfo='Initial Velocity value of the object.'/> |
19 |
<field name='theta' type='SFFloat' accessType='initializeOnly'
appinfo='Launch Angle. The angle between horizantal and launch direction'/> |
20 |
<field name='B_m' type='SFFloat' value='0.00004' accessType='initializeOnly'
appinfo='Proportional to drag force = B2/m'/> |
21 |
<field name='dt' type='SFFloat' value='0.1' accessType='initializeOnly'
appinfo='Time step.'/> |
22 |
<field name='fraction' type='SFFloat' accessType='initializeOnly'
appinfo='SFFloat Values ranging [0..1].'/> |
23 |
<field name='set_fraction' type='SFFloat' accessType='inputOnly'
appinfo='The set_fraction eventIn receives an SFFloat event and causes the interpolator function to evaluate resulting in a value_changed eventOut with the same timestamp as the set_fraction event.'/> |
24 |
<field name='set_theta' type='SFFloat' accessType='inputOnly'
appinfo='Sets theta to the value of eventIn.'/> |
25 |
<field name='set_Vi' type='SFFloat' accessType='inputOnly'
appinfo='Sets Vi to the value of eventIn.'/> |
26 |
<field name='value_changed' type='SFVec3f' accessType='outputOnly'
appinfo='The interpolator function eventOut results as Vector3Float.'/> |
27 | </ProtoInterface> |
28 | <ProtoBody> |
29 | <Script DEF='ProjectileMotionTrackerScript'> |
30 | <field name='Vi' type='SFFloat' accessType='initializeOnly'/> |
31 | <field name='theta' type='SFFloat' accessType='initializeOnly'/> |
32 | <field name='B_m' type='SFFloat' accessType='initializeOnly'/> |
33 | <field name='dt' type='SFFloat' accessType='initializeOnly'/> |
34 |
<field name='fraction' type='SFFloat' accessType='initializeOnly'
appinfo='In range [01]'/> |
35 | <field name='set_fraction' type='SFFloat' accessType='inputOnly'/> |
36 | <field name='set_theta' type='SFFloat' accessType='inputOnly'/> |
37 | <field name='set_Vi' type='SFFloat' accessType='inputOnly'/> |
38 | <field name='value_changed' type='SFVec3f' accessType='outputOnly'/> |
39 | <IS> |
40 | <connect nodeField='Vi' protoField='Vi'/> |
41 | <connect nodeField='theta' protoField='theta'/> |
42 | <connect nodeField='B_m' protoField='B_m'/> |
43 | <connect nodeField='dt' protoField='dt'/> |
44 | <connect nodeField='fraction' protoField='fraction'/> |
45 | <connect nodeField='set_fraction' protoField='set_fraction'/> |
46 | <connect nodeField='set_theta' protoField='set_theta'/> |
47 | <connect nodeField='set_Vi' protoField='set_Vi'/> |
48 | <connect nodeField='value_changed' protoField='value_changed'/> |
49 | </IS> |
<![CDATA[
ecmascript: var x; var y; var Vx; var Vy; var B_m; var dt; var blocksize; var Vi; var theta; var key; var keyValue; var previousFraction; var previousFractionIndex; var blockSize; var outputArray; function tracePrint (outputString) { var traceEnabled = true; if (traceEnabled) Browser.println ('[WaypointInterpolator]' + outputString); } function alwaysPrint (outputString) { Browser.println ('[WaypointInterpolator]' + outputString); } function initialize() { key = new Array(); keyValue = new MFVec3f(); x = new Array(); y = new Array(); calculateTrajectory(); previousFractionIndex = -1; previousFraction = 0; // check key array ranges [0..1] and is monotonically increasing // check that size of keyValue array is integer multiple of size of key array tracePrint ('key =' + key); tracePrint ('key.length= ' + key.length); tracePrint ('keyValue= ' + keyValue); tracePrint ('keyValue.length=' + keyValue.length); blockSize = 3; //keyValue.length/key.length; tracePrint ('blockSize=' + blockSize); if (blockSize != Math.round(blockSize)) { alwaysPrint ('*** warning: blockSize not an integer multiple. check sizes of key and keyValue'); } if (key[0] != 0) { alwaysPrint ('*** warning: key[0] != 0'); } if (key[key.length-1] != 1) { alwaysPrint ('*** warning: key[' + (key.length - 1) + '] != 1, reset from' + key[key.length-1] + ' to 1'); key[key.length-1] = 1; } for (index = 0; index < blockSize; index++) { if ((key[index] < 0) || (key[index] > 1)) { alwaysPrint ('*** warning: key[' + index + '] =' + key[index] + ', out of range [0..1]'); } } // instantiate default array, later computations just update it outputArray = new SFVec3f(); outputArray = keyValue[0]; tracePrint ('initial outputArray=' + outputArray); } function set_fraction (inputFloat, timestamp) { fraction = inputFloat; tracePrint ('previousFractionIndex=' + previousFractionIndex + ', fraction=' + fraction + ', previousFraction=' + previousFraction); if (fraction < 0) { tracePrint ('*** illegal fraction' + fraction + ' set to 0'); fraction = 0; previousFractionIndex = 0; // first } else if (fraction > 1) { alwaysPrint ('*** illegal fraction' + fraction + ' set to 1'); fraction = 1; previousFractionIndex = blockSize - 1; // last } else if (previousFractionIndex == -1) { previousFractionIndex = 0; // first tracePrint ('previousFractionIndex initialized for first event'); } else if ((fraction >= previousFraction) && (fraction >= key[previousFractionIndex+1])) { previousFractionIndex++; } else if (fraction < previousFraction) // regress, or loop repeat without reaching one { previousFractionIndex = 0; while ((fraction >= key[previousFractionIndex+1]) && (previousFractionIndex < blockSize)) { previousFractionIndex++; } tracePrint ('reset/reincrement previousFractionIndex to' + previousFractionIndex); } if (fraction == 1) // use final block { tracePrint ('(fraction == 1)'); outputArray = keyValue[(keyValue.length -1)]; previousFractionIndex = -1; // setup for restart tracePrint ('finished final fraction==1 block'); } // when fraction matches index, calculate value_changed from corresponding keyValue array else if (fraction == key[previousFractionIndex]) { tracePrint ('(fraction == key[previousFractionIndex])'); // update outputArray - need to interpolate next outputArray = keyValue[previousFractionIndex]; } else { delta = key[previousFractionIndex + 1] - key[previousFractionIndex]; differ = fraction - key[previousFractionIndex]; percentDiffer = differ / delta; valueDelta = new SFVec3f(); for(index = 0; index < blockSize; index++) { valueDelta[index] = keyValue[(previousFractionIndex + 1)][index] - keyValue[previousFractionIndex][index]; outputArray[index] = keyValue[previousFractionIndex][index] + valueDelta[index] * percentDiffer; Browser.println ('valueDelta' + valueDelta[index]); Browser.println ('perDiffer' + percentDiffer); } } value_changed = outputArray; previousFraction = fraction; tracePrint ('value_changed=' + value_changed); } function set_Vi(initialVelocity, timeStamp) { Vi = initialVelocity; initialize(timeStamp); } function set_theta(angle, timeStamp) { theta = angle; initialize(timeStamp); } function calculateTrajectory() { x[0] = 0; y[0] = 0; var timeKeys = new Array(); timeKeys[0] = 0.0; //convert degree to radian angle = Math.PI * theta / 180; Vx = Vi * Math.cos(angle); Vy = Vi * Math.sin(angle); var i = 0; do { i = i + 1; timeKeys[i] = timeKeys[i - 1] + dt; Browser.println ('timeKeys' + timeKeys[i]); x[i] = x[i - 1] + Vx * dt; y[i] = y[i - 1] + Vy * dt; f = B_m * Math.sqrt(Vx * Vx + Vy * Vy) * Math.exp(-y[i] / 0.0001); Vy = Vy - 9.8 * dt - f * Vy * dt; Vx = Vx - f * Vx * dt; Browser.println ('Vy' + Vy); }while(y[i] > 0); Browser.println ('Im here' + x.length); //interpolate to find landing point var a = -y[i] / y[i-1]; x[i] = (x[i] + a * x[i-1]) / (1+a); y[i] = 0; //copy x, y values to keyValues copyToKeyValues(); //finding keys for(j = 0; j < timeKeys.length; j++) { key[j] = timeKeys[j] / timeKeys[timeKeys.length - 1]; Browser.println (' ' + key[j]); } } function copyToKeyValues() { for(i = 0; i < x.length; i++) { Browser.println ('x' + x[i]); keyValue[i][0] = x[i]; keyValue[i][1] = y[i]; keyValue[i][2] = 0; Browser.println ('keyValue' + i + ' ' + keyValue[i][0]); } }
]]>
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51 | </Script> |
52 | </ProtoBody> |
53 | </ProtoDeclare> |
54 | <!-- ==================== --> |
55 | <Anchor description='ProjectileInterpolatorArena' parameter='"target=_blank"' url=' "ProjectileInterpolatorArena.wrl" "https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ProjectileInterpolatorArena.wrl" "ProjectileInterpolatorArena.x3d" "https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ProjectileInterpolatorArena.x3d" '> |
56 | <Shape> |
57 | <Text string='"ProjectileInterpolatorPrototype" "defines a prototype" "" "Click on this text to see" "ProjectileInterpolatorArena" " scene"'> |
58 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.7'/> |
59 | </Text> |
60 | <Appearance> |
61 | <Material diffuseColor='1 1 0.2'/> |
62 | </Appearance> |
63 | </Shape> |
64 | </Anchor> |
65 | <PositionInterpolator/> |
66 | </Scene> |
67 | </X3D> |
Event Graph ROUTE Table with 0 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
ProjectileMotionTrackerScript
Script |
No ROUTE connection found for output events from this node. This Script has no direct access to other nodes. |
Anchor |
description='ProjectileInterpolatorArena' User-interaction hint for this node. |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoDeclare
name='ProtoName'>
<field
name='fieldName'/> </ProtoDeclare>
-->
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