shininess.x3d using X_ITE
X_ITE X3D Browser | Five shininess values of 0, .25 .50 .75 and 1.0 are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a range of reflection that begins with minimum shininess on the left, to maximum shininess on the right for all four primitive types. |
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Original X3D model: shininess.x3d