threesides.x3d
X_ITE X3D Player | Test of mappping a PixelTexture image to an IndexedFaceSet with three equal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The bounding box for this geometry is equal length on all sides. By default the PixelTexture should map the S (horizontal) axis to the X axis, and the T (vertical) axis to the Y axis. The PixelTexture should map horizontally to the front and rear faces of the IndexedFaceSet. All remaining faces have the "smeared" end pixels of the front and rear textures. |
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Original X3D scene: threesides.x3d