PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
Hint: this is a good way to bundle image(s) into a single scene file, avoiding multiple downloads.
Warning: aggregate file size can grow dramatically.
X3D Tooltips of interest:
PixelTexture.
X3D Specification
sections of interest:
18 Texturing component,
18.2 Concepts
and
18.4.6 PixelTexture.
X3D Examples Archives
of related interest:
|