X3D Scene |
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Metadata |
archive
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform
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title |
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all_primitives_pixeltexture.x3d
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Image |
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all_primitives_pixeltexture-front.jpg
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Image |
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all_primitives_pixeltexture-rear.jpg
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Image |
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all_primitives_pixeltexture-top.jpg
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Image |
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all_primitives_pixeltexture-bottom.jpg
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Image |
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all_primitives_pixeltexture-left.jpg
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Image |
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all_primitives_pixeltexture-right.jpg
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reference |
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http://www.nist.gov/vrml.html
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reference |
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http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
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creator |
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http://www.itl.nist.gov/div897/ctg/vrml/members.html
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disclaimer |
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This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
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reference |
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Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
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reference |
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Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
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info |
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Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
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translator |
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Michael Kass NIST, Don Brutzman NPS |
translated |
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21 January 2001 |
modified |
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28 August 2023 |
description |
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Test TextureTransform of scale, center, translation and rotation to primitive geometry for PixelTexture. Test browser ability to apply a +45 degree rotation, with a center of 1 1, a scale of .5 .5 (creating a double sized image), and a translation of .5 .5 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry. The result is: each face should display four adjacent right triangles, all with 90 degree angles and joined at the central vertex. The top triangle should be RED, the bottom BLUE, the left YELLOW and the right GREEN. |
identifier |
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/all_primitives_pixeltexture.x3d
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generator |
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Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
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generator |
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X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
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license |
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../../license.html
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HTML Browser |
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