1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='extrusion_pixeltexture.x3d'/> |
6 | <meta name='Image' content='extrusion_pixeltexture-front.jpg'/> |
7 | <meta name='Image' content='extrusion_pixeltexture-rear.jpg'/> |
8 | <meta name='Image' content='extrusion_pixeltexture-top.jpg'/> |
9 | <meta name='Image' content='extrusion_pixeltexture-bottom.jpg'/> |
10 | <meta name='Image' content='extrusion_pixeltexture-left.jpg'/> |
11 | <meta name='Image' content='extrusion_pixeltexture-right.jpg'/> |
12 | <meta name='reference' content='http://www.nist.gov/vrml.html'/> |
13 | <meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/> |
14 | <meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/> |
15 | <meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/> |
16 | <meta name='reference' content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/> |
17 | <meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/> |
18 | <meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/> |
19 | <meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/> |
20 | <meta name='translated' content='21 January 2001'/> |
21 | <meta name='modified' content='28 August 2023'/> |
22 | <meta name='description' content='Test default TextureTransform mapping of a PixelTexture to an Extrusion geometry. A PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spine point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points (beginning on the far right side), and the right side of the PixelTexture coincides with the last cross-section point for all spine points (also on the far right side). For the ends of the extrusion, The PixelTexture will map with the +S (horizontal) texture axis aligning with the +X axis of the cap, and the +T (vertical) texture axis aligning with the +Z axis of the cap.'/> |
23 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/extrusion_pixeltexture.x3d'/> |
24 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
25 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
26 | <meta name='license' content='../../license.html'/> |
27 | </head> |
28 | <Scene> |
29 | <WorldInfo title='extrusion_pixeltexture.x3d'/> |
30 | <Group> |
31 | <Viewpoint description='Front View'/> |
32 | <Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -10'/> |
33 | <Viewpoint description='Top View' orientation='1 0 0 -1.57' position='0 10 0'/> |
34 | <Viewpoint description='Bottom View' orientation='1 0 0 1.57' position='0 -10 0'/> |
35 | <Viewpoint description='Right View' orientation='0 1 0 1.57' position='10 0 0'/> |
36 | <Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-10 0 0'/> |
37 | </Group> |
38 | <NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/> |
39 | <Transform> |
40 | <Shape> |
41 | <Appearance> |
42 | <TextureTransform/> |
43 | <PixelTexture DEF='PIXTEX' image='2 2 3 0x0000FF 0xFFFF00 0x00FF00 0xFF0000'/> |
44 | <Material/> |
45 | </Appearance> |
46 | <Extrusion crossSection='1 -2.44921e-016 0.932472 -0.361242 0.739009 -0.673696 0.445738 -0.895164 0.0922675 -0.995734 -0.273664 -0.961825 -0.602635 -0.798017 -0.850218 -0.526432 -0.982973 -0.183749 -0.982973 0.18375 -0.850217 0.526433 -0.602634 0.798018 -0.273663 0.961826 0.0922688 0.995734 0.445739 0.895163 0.739009 0.673695 0.932472 0.361241 1 -2.44921e-016' orientation='0 0 1 0 0 0 1 0' scale='1 1 1 1'/> |
47 | </Shape> |
48 | </Transform> |
49 | </Scene> |
50 | </X3D> |
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