X3D Scene |
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Metadata |
archive
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform
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title |
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indexedfaceset_pixeltexture.x3d
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Image |
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indexedfaceset_pixeltexture-front.jpg
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Image |
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indexedfaceset_pixeltexture-rear.jpg
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Image |
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indexedfaceset_pixeltexture-top.jpg
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Image |
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indexedfaceset_pixeltexture-bottom.jpg
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Image |
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indexedfaceset_pixeltexture-left.jpg
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Image |
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indexedfaceset_pixeltexture-right.jpg
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reference |
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http://www.nist.gov/vrml.html
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reference |
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http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
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creator |
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http://www.itl.nist.gov/div897/ctg/vrml/members.html
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disclaimer |
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This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
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reference |
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Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
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reference |
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Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
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info |
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Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
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translator |
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Michael Kass NIST, Don Brutzman NPS |
translated |
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21 January 2001 |
modified |
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28 August 2023 |
description |
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Test default TextureTransform mapping of a PixelTexture to an IndexedFaceSet geometry.Map a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) to an IndexedFaceSet. The PixelTexture should map to an IndexedFaceSet geometry by projecting the image through the geometry bounding box face onto the front face of the IndexedFaceSet geometry. A horizontally reversed PixelTexture is mapped to the opposite (rear) side of the IndexedFaceSet. Geometry faces between the front and back are smeared with the projected end-pixels of the PixelTexture. The texture should appear right side up on the front, and reversed and inverted on the rear face. |
identifier |
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/indexedfaceset_pixeltexture.x3d
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generator |
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Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
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generator |
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X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
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license |
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../../license.html
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