indexedfaceset_pixeltexture.x3d

X_ITE X3D Player   Test default TextureTransform mapping of a PixelTexture to an IndexedFaceSet geometry.Map a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) to an IndexedFaceSet. The PixelTexture should map to an IndexedFaceSet geometry by projecting the image through the geometry bounding box face onto the front face of the IndexedFaceSet geometry. A horizontally reversed PixelTexture is mapped to the opposite (rear) side of the IndexedFaceSet. Geometry faces between the front and back are smeared with the projected end-pixels of the PixelTexture. The texture should appear right side up on the front, and reversed and inverted on the rear face.

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Original X3D scene: indexedfaceset_pixeltexture.x3d

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