scale_primitives_movietexture.x3d

X_ITE X3D Player   Test scale field for MovieTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, 0.4 .9, 2 2, and 4 4 to an MovieTexture mapped to the faces of primative geometry, mapping with the same rules as in test #1. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of VTS logos should appear on al1 geometry in the first (far left) column. The second colum should display a reversed and inverted 2 X 2 matrix of VTS logos on all geometry faces. The third geometry column should map an upright, enlarged V on all geometry faces. The fourth column should contain an upright 2 X 2 grid of VTS logos on all geometry faces, and the fifth geometry column should contain a 4 X 4 matrix of upright VTS logos on all geometry faces.

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