X3D Model Documentation: default_type.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='default_type.x3d'/>
  6            <meta name='MovingImagecontent='default_type-movie.mpg'/>
  7            <meta name='referencecontent='http://www.nist.gov/vrml.html'/>
  8            <meta name='referencecontent='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
  9            <meta name='creatorcontent='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
 10            <meta name='disclaimercontent='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
 11            <meta name='referencecontent='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
 12            <meta name='referencecontent='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
 13            <meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
 14            <meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
 15            <meta name='translatedcontent='21 January 2001'/>
 16            <meta name='modifiedcontent='28 August 2023'/>
 17            <meta name='descriptioncontent='Test default type. A NavigationInfo node with a default "type" field exists in this world. As a result, a type of [WALK,ANY] should be used as the navigation mode. The type of navigation should appear at the top of the world as Text, and the navigation through the world should be a "walking" type experience. Collision detection must be supported. To test collision support, the Box geometry collides with the viewer avatar. The Box should turn red upon collision, showing that collision detection between a moving geometry, and a stationary avatar is supported. In addition, the viewer should be able to navigate toward the Box geometry in a "walking" type of motion, and collide with the Box geometry. This should also cause the Box to turn red, indicating that collision detection between a stationary geometry and a moving (navigating) avatar is supported.'/>
 18            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/NavigationInfo/default_type.x3d'/>
 19            <meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
 20            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 21            <meta name='licensecontent='../../license.html'/>
 22       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BOX1, COLLIDE1, COLOR_INTERP, POSITION_INTERP, TIME0, TIME1, TIME2, TRANS2, VIEW1

Index for Viewpoint node: VIEW1
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 23       <Scene>
 24            <WorldInfo title='default_type.x3d'/>
 25            <Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
 26            <NavigationInfo type='"WALK" "ANY"'/>
 27            <Viewpoint DEF='VIEW1description='Front Viewposition='0 0 15'/>
 28 
          <!-- ROUTE information for TIME0 node:  [from COLLIDE1.collideTime to startTime ] [from fraction_changed to COLOR_INTERP.set_fraction ] -->
          <TimeSensor DEF='TIME0cycleInterval='2'/>
 29 
          <!-- ROUTE information for COLOR_INTERP node:  [from TIME0.fraction_changed to set_fraction ] [from value_changed to BOX1.set_diffuseColor ] -->
          <ColorInterpolator DEF='COLOR_INTERPkey='0 0.5 1keyValue='0.8 0.8 0.8 1 0 0 0.8 0.8 0.8'/>
 30 
          <!-- ROUTE information for TIME1 node:  [from TIME2.isActive to enabled ] [from cycleTime to TIME2.startTime ] -->
          <TimeSensor DEF='TIME1loop='true'/>
 31 
          <!-- ROUTE information for TIME2 node:  [from TIME1.cycleTime to startTime ] [from isActive to TIME1.enabled ] [from fraction_changed to POSITION_INTERP.set_fraction ] [self-route from isActive to enabled ] -->
          <TimeSensor DEF='TIME2cycleInterval='4'/>
 32 
          <!-- ROUTE information for POSITION_INTERP node:  [from TIME2.fraction_changed to set_fraction ] [from value_changed to TRANS2.set_translation ] -->
          <PositionInterpolator DEF='POSITION_INTERPkey='0 0.5 0.75 1keyValue='0 0 0 0 0 0 0 0 15 0 0 0'/>
 33 
          <!-- ROUTE information for COLLIDE1 node:  [from collideTime to TIME0.startTime ] -->
          <Collision DEF='COLLIDE1'>
 34 
               <!-- ROUTE information for TRANS2 node:  [from POSITION_INTERP.value_changed to set_translation ] -->
               <Transform DEF='TRANS2'>
 35                      <Shape>
 36                           <Appearance>
 37 
                              <!-- ROUTE information for BOX1 node:  [from COLOR_INTERP.value_changed to set_diffuseColor ] -->
                              <Material DEF='BOX1'/>
 38                           </Appearance>
 39                           <Box size='3 3 3'/>
 40                      </Shape>
 41                 </Transform>
 42            </Collision>
 43            < ROUTE  fromNode='COLLIDE1' fromField='collideTime' toNode='TIME0' toField='startTime'/>
 44            < ROUTE  fromNode='TIME0' fromField='fraction_changed' toNode='COLOR_INTERP' toField='set_fraction'/>
 45            < ROUTE  fromNode='COLOR_INTERP' fromField='value_changed' toNode='BOX1' toField='set_diffuseColor'/>
 46            < ROUTE  fromNode='TIME1' fromField='cycleTime' toNode='TIME2' toField='startTime'/>
 47            < ROUTE  fromNode='TIME2' fromField='isActive' toNode='TIME1' toField='enabled'/>
 48            < ROUTE  fromNode='TIME2' fromField='isActive' toNode='TIME2' toField='enabled'/>
 49            < ROUTE  fromNode='TIME2' fromField='fraction_changed' toNode='POSITION_INTERP' toField='set_fraction'/>
 50            < ROUTE  fromNode='POSITION_INTERP' fromField='value_changed' toNode='TRANS2' toField='set_translation'/>
 51       </Scene>
 52  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BOX1, COLLIDE1, COLOR_INTERP, POSITION_INTERP, TIME0, TIME1, TIME2, TRANS2, VIEW1

Index for Viewpoint node: VIEW1
-->
X3D Tooltips element index: Appearance, Background, Box, Collision, ColorInterpolator, head, Material, meta, NavigationInfo, PositionInterpolator, ROUTE, Scene, Shape, TimeSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 8 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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