X3D Model Documentation: default_viewpoint.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='default_viewpoint.x3d'/>
  6            <meta name='referencecontent='http://www.nist.gov/vrml.html'/>
  7            <meta name='referencecontent='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
  8            <meta name='creatorcontent='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
  9            <meta name='disclaimercontent='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
 10            <meta name='referencecontent='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
 11            <meta name='referencecontent='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
 12            <meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
 13            <meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
 14            <meta name='translatedcontent='21 January 2001'/>
 15            <meta name='modifiedcontent='28 August 2023'/>
 16            <meta name='descriptioncontent='Test default Viewpoint properties. This world contains a single default (empty) Viewpoint node. As a result the default position of the Viewpoint should be at 0 0 10 (in front of the origin of the local coordinate system). Its orientation should be at 0 0 1 0 (no variation from the default orientation of looking directly down the Z axis in the negative direction). And any transition to another Viewpoint should result in a "jumpcut" (movement) to the next Viewpoint node, because the "jump" field is by default equal to true. As a result, the viewer should see a cubic geometry, with the word FRONT displayed, Text at the bottom of the world should show the position to be 0 0 10, and indicating the cube geometry with the pointing device should result in a "jumpcut" to the REAR view.'/>
 17            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpoint.x3d'/>
 18            <meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
 19            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 20            <meta name='licensecontent='../../license.html'/>
 21       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AVATARSCRIPT, PROX_SENSOR, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, VIEW1

Index for Viewpoint node: VIEW1
-->
 22       <Scene>
 23            <WorldInfo title='default_viewpoint.x3d'/>
 24            <NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
 25            <Viewpoint DEF='VIEW1description='entry view'/>
 26            <Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
 27 
 28            <Inline   url=' "viewinline.x3d" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/viewinline.x3d" "viewinline.wrl" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/viewinline.wrl" '/>
 29 
          <!-- ROUTE information for TRANS0 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
          <Transform DEF='TRANS0'>
 30                 <Transform translation='-10 -4 -20'>
 31                      <Shape>
 32                           <Appearance>
 33                                <Material/>
 34                           </Appearance>
 35                           <Text DEF='TYPESTRING0string='"current position is:"'>
 36                                <FontStyle style='BOLD'/>
 37                           </Text>
 38                      </Shape>
 39                 </Transform>
 40            </Transform>
 41 
          <!-- ROUTE information for TRANS1 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
          <Transform DEF='TRANS1'>
 42                 <Transform translation='-10 -5 -20'>
 43                      <Shape>
 44                           <Appearance>
 45                                <Material/>
 46                           </Appearance>
 47 
                         <!-- Text TYPESTRING1 is a DEF node that has 1 USE node: USE_1 -->
                         <Text DEF='TYPESTRING1string='"(avatar position)"'>
 48                                <FontStyle style='BOLD'/>
 49                           </Text>
 50                      </Shape>
 51                 </Transform>
 52            </Transform>
 53 
          <!-- ROUTE information for AVATARSCRIPT node:  [from PROX_SENSOR.position_changed to printPosition ] -->
          <Script DEF='AVATARSCRIPTdirectOutput='true'   url=' "default_viewpoint.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpoint.js" '>
 54                 <field name='typestring1type='SFNodeaccessType='initializeOnly'>
 55                      <Text USE='TYPESTRING1'/>
 56                 </field>
 57                 <field name='printPositiontype='SFVec3faccessType='inputOnly'/>
 58            </Script>
 59            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='AVATARSCRIPT' toField='printPosition'/>
 60            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS0' toField='set_translation'/>
 61            < ROUTE  fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS0' toField='set_rotation'/>
 62            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS1' toField='set_translation'/>
 63            < ROUTE  fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS1' toField='set_rotation'/>
 64       </Scene>
 65  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AVATARSCRIPT, PROX_SENSOR, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, VIEW1

Index for Viewpoint node: VIEW1
-->
X3D Tooltips element index: Appearance, Background, field, FontStyle, head, Inline, Material, meta, NavigationInfo, ProximitySensor, ROUTE, Scene, Script, Shape, Text, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 5 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
AVATARSCRIPT
Script
printPosition
SFVec3f
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS0
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS0
Transform
set_rotation
SFRotation
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS1
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS1
Transform
set_rotation
SFRotation
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpointIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpoint.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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