DirectionalLight defines parallel light rays that illuminate geometric shapes.
Lighting illuminates all geometry except lines and points.
By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy.
No source location is needed since rays are parallel from an infinitely distant source.
DirectionalLight nodes do not attenuate with distance.
Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
Hint:
The bound NavigationInfo controls whether headlight is enabled on/off.
X3D Tooltips of interest:
DirectionalLight.
X3D Specification
sections of interest:
17 Lighting component,
17.2 Concepts
and
17.4.1 DirectionalLight.
X3D Examples Archives
of related interest:
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