X3D Model Documentation: unison.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interactive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='unison.x3d'/>
  6            <meta name='MovingImagecontent='unison-movie.mpg'/>
  7            <meta name='referencecontent='http://www.nist.gov/vrml.html'/>
  8            <meta name='referencecontent='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
  9            <meta name='creatorcontent='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
 10            <meta name='disclaimercontent='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
 11            <meta name='referencecontent='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
 12            <meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
 13            <meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
 14            <meta name='translatedcontent='21 January 2001'/>
 15            <meta name='modifiedcontent='28 August 2023'/>
 16            <meta name='descriptioncontent='Test if a TouchSensor works in "unison" with a "sibling" PlaneSensor associated with the same Box geometry. The Box geometry has an associated PlaneSensor that routes its "rotation_changed" events to that geometrys Transform node. In addition, a TouchSensor is also a child of the same Transform node. As a result, passing the primary pointing device over the Box should turn on a PointLight. Pressing the primary pointing device button while over the Box and "dragging" should translate the Box in X and Y, while the PointLight remains on. When the cursor is released, the Box should stop moving. When the pointing device is no longer over the Box, the PointLight should turn off.'/>
 17            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/TouchSensor/unison.x3d'/>
 18            <meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
 19            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 20            <meta name='licensecontent='../../license.html'/>
 21       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BOXSENSOR, LIGHT, MYBOX, TOUCH

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->
 22       <Scene>
 23            <WorldInfo title='unison.x3d'/>
 24            <NavigationInfo type='"WALK" "FLY" "ANY"'/>
 25            <Group>
 26                 <Viewpoint description='Front Viewposition='0 0 20'/>
 27                 <Viewpoint description='Rear Vieworientation='0 1 0 3.14position='0 0 -20'/>
 28                 <Viewpoint description='Top Vieworientation='1 0 0 -1.57position='0 20 0'/>
 29                 <Viewpoint description='Bottom Vieworientation='1 0 0 1.57position='0 -20 0'/>
 30                 <Viewpoint description='Right Vieworientation='0 1 0 1.57position='20 0 0'/>
 31                 <Viewpoint description='Left Vieworientation='0 1 0 -1.57position='-20 0 0'/>
 32            </Group>
 33            <Group>
 34 
               <!-- ROUTE information for LIGHT node:  [from TOUCH.isOver to on ] -->
               <PointLight DEF='LIGHTlocation='0 0 2on='false'/>
 35                 <Transform>
 36                      <Shape>
 37                           <Appearance>
 38                                <Material diffuseColor='0.5 0.5 0.5'/>
 39                           </Appearance>
 40                           <IndexedFaceSet coordIndex='0 1 2 3 -1'>
 41                                <Coordinate point='-10 -6 -8 10 -6 -8 10 6 -8 -10 6 -8'/>
 42                           </IndexedFaceSet>
 43                      </Shape>
 44                      <Shape>
 45                           <Appearance>
 46                                <Material diffuseColor='0.5 0.5 0.5'/>
 47                           </Appearance>
 48                           <IndexedFaceSet coordIndex='0 1 2 3 -1'>
 49                                <Coordinate point='-10 -6 -8 -10 -6 6 10 -6 6 10 -6 -8'/>
 50                           </IndexedFaceSet>
 51                      </Shape>
 52                 </Transform>
 53 
               <!-- ROUTE information for MYBOX node:  [from BOXSENSOR.rotation_changed to set_rotation ] -->
               <Transform DEF='MYBOX'>
 54 
                    <!-- ROUTE information for TOUCH node:  [from isOver to LIGHT.on ] -->
                    <TouchSensor DEF='TOUCHdescription='touch to activate'/>
 55 
                    <!-- ROUTE information for BOXSENSOR node:  [from rotation_changed to MYBOX.set_rotation ] -->
                    <CylinderSensor DEF='BOXSENSORdescription='click and drag to rotate'/>
 56                      <Shape>
 57                           <Appearance>
 58                                <Material diffuseColor='1 1 0'/>
 59                           </Appearance>
 60                           <Box/>
 61                      </Shape>
 62                 </Transform>
 63            </Group>
 64            < ROUTE  fromNode='BOXSENSOR' fromField='rotation_changed' toNode='MYBOX' toField='set_rotation'/>
 65            < ROUTE  fromNode='TOUCH' fromField='isOver' toNode='LIGHT' toField='on'/>
 66       </Scene>
 67  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BOXSENSOR, LIGHT, MYBOX, TOUCH

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->
X3D Tooltips element index: Appearance, Box, Coordinate, CylinderSensor, Group, head, IndexedFaceSet, Material, meta, NavigationInfo, PointLight, ROUTE, Scene, Shape, TouchSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

TOUCH
TouchSensor
isOver
SFBool

ROUTE
event to
(1)
LIGHT
PointLight
on
SFBool

BOXSENSOR
CylinderSensor
rotation_changed
SFRotation

ROUTE
event to
(1)
MYBOX
Transform
set_rotation
SFRotation
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/TouchSensor/unisonIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/TouchSensor/unison.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

to top <!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->