starteqstoplooptrue.x3d

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Test of loop field equal to true, and startTime equal to stopTime. This should result in stopTime being ignored, and a continuous play loop. Clicking on the "Start" button sets startTime = "now", as well as simultaneously setting stopTime = "now". As a result, stopTime is ignored, and a continuous loop of the "chime" sound should result. If the "Stop" button (setting stopTime = now) is pressed any time during play, the sound should stop instantly.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/AudioClip
title   starteqstoplooptrue.x3d
MovingImage   starteqstoplooptrue-movie.mpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference   Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   28 August 2023
description   Test of loop field equal to true, and startTime equal to stopTime. This should result in stopTime being ignored, and a continuous play loop. Clicking on the "Start" button sets startTime = "now", as well as simultaneously setting stopTime = "now". As a result, stopTime is ignored, and a continuous loop of the "chime" sound should result. If the "Stop" button (setting stopTime = now) is pressed any time during play, the sound should stop instantly.
identifier   https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/AudioClip/starteqstoplooptrue.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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