location.x3d

X_ITE X3D Player   Test location. A default parametered Sound node is moved to to different locations in a world, using two buttons. If the user presses the "Close location" button, the Sound node "location" field is set to the closer sound ellipsoid. If the user presses the "Distant location" button, the Sound node "location" field is set to the center of the more distant ellipsoid geometry. If the viewer then uses the pre-defined Viewpoints in this world to navigate between the two ellipsoids, they should hear the "chime" sound when they move to the center of which ever 3 ellipsoid is currently the "location" of the Sound node. When moving to an ellpsoid that is not the current "location", there should be no audible chime sound.

Display error: X3D model not shown.

Your HTML browser does not appear to support all features required by the X_ITE X3D player!

Original X3D scene: location.x3d

X_ITE Console