| 1 | <?xml version="1.0" encoding="UTF-8"?> | 
| 2 | <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd"> | 
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> | 
| 4 | <head> | 
| 5 | <meta name='title' content=' HorizontalStabilizer.x3d '/> | 
| 6 | <meta name='description' content='This file defines a horizontal stabilizer that is inlined to create the tail boom of a helicopter'/> | 
| 7 | <meta name='creator' content='Jane Wu (adapted from the original horizontal.wrl created for vrtp demo helicopter)'/> | 
| 8 | <meta name='created' content='8 January 2001'/> | 
| 9 | <meta name='modified' content='20 October 2019'/> | 
| 10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/HorizontalStabilizer.x3d '/> | 
| 11 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> | 
| 12 | <meta name='license' content='../../license.html'/> | 
| 13 | </head> | 
 DEF nodes index: 
               
               BLUE_GREEN,
GREEN_LIGHT,
LEFT_LIGHT,
RED_LIGHT,
RIGHT_LIGHT,
STABILIZER_SHAPE
               
               
                  DEF nodes index: 
               
               BLUE_GREEN,
GREEN_LIGHT,
LEFT_LIGHT,
RED_LIGHT,
RIGHT_LIGHT,
STABILIZER_SHAPE
            | 14 | <Scene> | 
| 15 | <WorldInfo title='HorizontalStabilizer.x3d'/> | 
| 16 | <Transform rotation='0.0 0.0 1.0 1.57'> | 
| 17 | <Shape DEF='STABILIZER_SHAPE'> | 
| 18 | <Appearance DEF='BLUE_GREEN'> | 
| 19 | <Material diffuseColor='0.0 0.3 0.3'/> | 
| 20 | </Appearance> | 
| 21 | <Extrusion creaseAngle='0.8' crossSection='-0.2 0.0 -0.1 -0.02 0.0 -0.04 0.1 -0.045 0.18 -0.04 2.0 0.0 0.18 0.04 0.1 0.045 0.0 0.04 -0.1 0.02 -0.2 0.0' solid='false' spine='0.0 -1.14 0.0 0.0 1.14 0.0'/> | 
| 22 | </Shape> | 
| 23 | <Transform DEF='RIGHT_LIGHT' translation='0.04 -1.15 0.0'> | 
| 24 | <Shape> | 
| 25 | <Appearance DEF='RED_LIGHT'> | 
| 26 | <Material emissiveColor='1.0 0.0 0.0'/> | 
| 27 | </Appearance> | 
| 28 | <Sphere radius='0.03'/> | 
| 29 | </Shape> | 
| 30 | </Transform> | 
| 31 | <Transform DEF='LEFT_LIGHT' translation='0.04 1.15 0.0'> | 
| 32 | <Shape> | 
| 33 | <Appearance DEF='GREEN_LIGHT'> | 
| 34 | <Material emissiveColor='0.0 1.0 0.0'/> | 
| 35 | </Appearance> | 
| 36 | <Sphere radius='0.03'/> | 
| 37 | </Shape> | 
| 38 | </Transform> | 
| 39 | </Transform> | 
| 40 | </Scene> | 
| 41 | </X3D> | 
 DEF nodes index: 
         
         BLUE_GREEN,
GREEN_LIGHT,
LEFT_LIGHT,
RED_LIGHT,
RIGHT_LIGHT,
STABILIZER_SHAPE
         
         
            DEF nodes index: 
         
         BLUE_GREEN,
GREEN_LIGHT,
LEFT_LIGHT,
RED_LIGHT,
RIGHT_LIGHT,
STABILIZER_SHAPE
      
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          DEF='idName' attribute='value'/> 
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