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						Points, lines and mesh faces allow authors to build a complete variety of geometry.
                     
                        Complex shapes are hard to build with primitive shapes (for example: terrain, animals, plants, machinery).
                        Instead, build shapes out of atomic components: points, lines, and polygon faces.
                        Shape building is like a 3D connect-the-dots game: place dots at 3D locations, and connect-the-dots to form shapes
                        A coordinate specifies a 3D dot location, measured relative to a coordinate system origin.
                        A geometry node then specifies how to connect the dots: for example,
                        PointSet, IndexedLineSet, or IndexedFaceSet.
                        Animation is accomplished using a CoordinateInterpolator node.
                     
                           These X3D scenes are adapted directly from the
                           original VRML 2.0 Sourcebook chapter examples.
                           Also available:
                           Introduction to VRML97 SIGGRAPH98 course notes.
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