X3D Model Documentation: Figure27_2ProximitySensorDungeonSlidingDoors.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure27_2ProximitySensorDungeonSlidingDoors.x3d'/>
  6            <meta name='creatorcontent='Figure 27.2, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch27/27fig02.htm'/>
  8            <meta name='translatorcontent='Don Brutzman'/>
  9            <meta name='createdcontent='26 October 2000'/>
 10            <meta name='modifiedcontent='20 October 2019'/>
 11            <meta name='descriptioncontent='A dungeon door that slides open when the ProximitySensor detects the viewer close enough. Later the doors close when the viewer moves out of range from the ProximitySensor.'/>
 12            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter27SensingVisibilityProximityCollision/Figure27_2ProximitySensorDungeonSlidingDoors.x3d'/>
 13            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: CloseClock, CloseSound, Door, DoorSense, DungeonRoom, LeftClose, LeftDoor, LeftOpen, OpenClock, OpenSound, RightClose, RightDoor, RightOpen

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2
-->
 16       <Scene>
 17            <Viewpoint description='Now you see doors closed, because they are far awayfieldOfView='1.05position='0 2 10'/>
 18            <Viewpoint description='Now you see doors opened, because you are closefieldOfView='1.05position='0 2 -1'/>
 19            <NavigationInfo avatarSize='0.5 1.6 0.5headlight='falsespeed='2type='"WALK" "EXAMINE" "ANY"'/>
 20            <Group>
 21                 <LOD range='20'>
 22 
 23                      <WorldInfo info='"null node"'/>
 24                 </LOD>
 25                 <Transform translation='0 0 -10'>
 26                      <LOD range='20'>
 27                           <Inline USE='DungeonRoom'/>
 28                           <WorldInfo info='"null node"'/>
 29                      </LOD>
 30                 </Transform>
 31                 <Transform translation='0 0 -5'>
 32                      <Inline   url=' "../Chapter25LevelOfDetail/Figure25_10DungeonWallWithDoorway.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_10DungeonWallWithDoorway.x3d" "../Chapter25LevelOfDetail/Figure25_10DungeonWallWithDoorway.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_10DungeonWallWithDoorway.wrl" '/>
 33                 </Transform>
 34                 <Transform rotation='0 1 0 1.57scale='1 1 2translation='0 0 -15'>
 35                      <Inline   url=' "../Chapter25LevelOfDetail/Figure25_07DungeonRoomWall.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_07DungeonRoomWall.x3d" "../Chapter25LevelOfDetail/Figure25_07DungeonRoomWall.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_07DungeonRoomWall.wrl" '/>
 36                 </Transform>
 37                 <Transform translation='0 0 -4.95'>
 38 
                    <!-- ROUTE information for LeftDoor node:  [from LeftOpen.value_changed to set_translation ] [from LeftClose.value_changed to set_translation ] -->
                    <Transform DEF='LeftDoor'>
 39                           <Transform translation='-0.75 0 0'>
 40 
 41                           </Transform>
 42                      </Transform>
 43 
                    <!-- ROUTE information for RightDoor node:  [from RightOpen.value_changed to set_translation ] [from RightClose.value_changed to set_translation ] -->
                    <Transform DEF='RightDoor'>
 44                           <Transform translation='0.75 0 0'>
 45                                <Inline USE='Door'/>
 46                           </Transform>
 47                      </Transform>
 48 
 49                 </Transform>
 50                 <Sound maxBack='60maxFront='60minBack='20minFront='20'>
 51 
 52                 </Sound>
 53                 <Sound maxBack='60maxFront='60minBack='20minFront='20'>
 54 
 55                 </Sound>
 56 
               <!-- ROUTE information for OpenClock node:  [from DoorSense.enterTime to set_startTime ] [from DoorSense.exitTime to set_stopTime ] [from fraction_changed to LeftOpen.set_fraction ] [from fraction_changed to RightOpen.set_fraction ] -->
               <TimeSensor DEF='OpenClockcycleInterval='0.5'/>
 57 
 58 
               <!-- ROUTE information for LeftOpen node:  [from OpenClock.fraction_changed to set_fraction ] [from value_changed to LeftDoor.set_translation ] -->
               <PositionInterpolator DEF='LeftOpenkey='0 1keyValue='0 0 0 -1.3 0 0'/>
 59 
               <!-- ROUTE information for LeftClose node:  [from CloseClock.fraction_changed to set_fraction ] [from value_changed to LeftDoor.set_translation ] -->
               <PositionInterpolator DEF='LeftClosekey='0 1keyValue='-1.3 0 0 0 0 0'/>
 60 
               <!-- ROUTE information for RightOpen node:  [from OpenClock.fraction_changed to set_fraction ] [from value_changed to RightDoor.set_translation ] -->
               <PositionInterpolator DEF='RightOpenkey='0 1keyValue='0 0 0 1.3 0 0'/>
 61 
               <!-- ROUTE information for RightClose node:  [from CloseClock.fraction_changed to set_fraction ] [from value_changed to RightDoor.set_translation ] -->
               <PositionInterpolator DEF='RightClosekey='0 1keyValue='1.3 0 0 0 0 0'/>
 62            </Group>
 63            <!-- open door -->
 64            < ROUTE  fromNode='DoorSense' fromField='enterTime' toNode='OpenSound' toField='set_startTime'/>
 65            < ROUTE  fromNode='DoorSense' fromField='exitTime' toNode='OpenSound' toField='set_stopTime'/>
 66            < ROUTE  fromNode='DoorSense' fromField='enterTime' toNode='OpenClock' toField='set_startTime'/>
 67            < ROUTE  fromNode='DoorSense' fromField='exitTime' toNode='OpenClock' toField='set_stopTime'/>
 68            <!-- close door -->
 69            < ROUTE  fromNode='DoorSense' fromField='exitTime' toNode='CloseSound' toField='set_startTime'/>
 70            < ROUTE  fromNode='DoorSense' fromField='enterTime' toNode='CloseSound' toField='set_stopTime'/>
 71            < ROUTE  fromNode='DoorSense' fromField='exitTime' toNode='CloseClock' toField='set_startTime'/>
 72            < ROUTE  fromNode='DoorSense' fromField='enterTime' toNode='CloseClock' toField='set_stopTime'/>
 73            <!-- door timers -->
 74            < ROUTE  fromNode='OpenClock' fromField='fraction_changed' toNode='LeftOpen' toField='set_fraction'/>
 75            < ROUTE  fromNode='OpenClock' fromField='fraction_changed' toNode='RightOpen' toField='set_fraction'/>
 76            < ROUTE  fromNode='CloseClock' fromField='fraction_changed' toNode='LeftClose' toField='set_fraction'/>
 77            < ROUTE  fromNode='CloseClock' fromField='fraction_changed' toNode='RightClose' toField='set_fraction'/>
 78            <!-- door translations -->
 79            < ROUTE  fromNode='LeftOpen' fromField='value_changed' toNode='LeftDoor' toField='set_translation'/>
 80            < ROUTE  fromNode='RightOpen' fromField='value_changed' toNode='RightDoor' toField='set_translation'/>
 81            < ROUTE  fromNode='LeftClose' fromField='value_changed' toNode='LeftDoor' toField='set_translation'/>
 82            < ROUTE  fromNode='RightClose' fromField='value_changed' toNode='RightDoor' toField='set_translation'/>
 83       </Scene>
 84  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: CloseClock, CloseSound, Door, DoorSense, DungeonRoom, LeftClose, LeftDoor, LeftOpen, OpenClock, OpenSound, RightClose, RightDoor, RightOpen

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2
-->
X3D Tooltips element index: AudioClip, Group, head, Inline, LOD, meta, NavigationInfo, PositionInterpolator, ProximitySensor, ROUTE, Scene, Sound, TimeSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 16 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
OpenSound
AudioClip
set_startTime
SFTime
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
OpenSound
AudioClip
set_stopTime
SFTime
DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
OpenClock
TimeSensor
set_startTime
SFTime
then
 
 
 
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftOpen
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
LeftOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
  then
 
 
 
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightOpen
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
RightOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
OpenClock
TimeSensor
set_stopTime
SFTime
then
 
 
 
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftOpen
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
LeftOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
  then
 
 
 
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightOpen
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
RightOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
CloseSound
AudioClip
set_startTime
SFTime
DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
CloseSound
AudioClip
set_stopTime
SFTime
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
CloseClock
TimeSensor
set_startTime
SFTime
then
 
 
 
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftClose
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
LeftClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
  then
 
 
 
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightClose
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
RightClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f
DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
CloseClock
TimeSensor
set_stopTime
SFTime
then
 
 
 
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftClose
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
LeftClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
  then
 
 
 
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightClose
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
RightClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter27SensingVisibilityProximityCollision/Figure27_2ProximitySensorDungeonSlidingDoorsIndex.html -->
<!-- Version control at
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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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