X3D Model Documentation: Figure30_4ScriptSpiralingBallTrace.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure30_4ScriptSpiralingBallTrace.x3d'/>
  6            <meta name='creatorcontent='Figure 30.4, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch30/30fig04.htm'/>
  8            <meta name='translatorcontent='Don Brutzman'/>
  9            <meta name='createdcontent='2 September 2000'/>
 10            <meta name='modifiedcontent='20 October 2019'/>
 11            <meta name='descriptioncontent='A spiraling red sphere and a custom interpolation script.'/>
 12            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter30Scripts/Figure30_4ScriptSpiralingBallTrace.x3d'/>
 13            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BallTransform, Clock, Debug, Message, Mover

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3
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 16       <Scene>
 17            <WorldInfo title='Figure30_4ScriptSpiralingBallTrace.x3d'/>
 18            <Viewpoint description='spiraling ballorientation='1 0 0 -0.3position='0 3 8'/>
 19            <Viewpoint description='view from aboveorientation='1 0 0 -1.57position='0 6 0'/>
 20            <Viewpoint description='side vieworientation='0 1 0 1.57position='6 1 0'/>
 21            <!-- Background nodes are usually best placed at the top of the scene since they have global effect and are bindable nodes. -->
 22            <Background groundAngle='1.309 1.570796groundColor='0 0.1 0.3 0.3 0.3 0.6 0.4 0.4 0.6skyAngle='1.309 1.571skyColor='1 0 0.8 0.5 0 0.8 0 0 0.8'/>
 23            <Group>
 24                 <Transform translation='0 -0.005 0'>
 25                      <Shape>
 26                           <Box size='2 0.01 4'/>
 27                           <Appearance>
 28                                <Material diffuseColor='0.7 0.7 0.7'/>
 29                           </Appearance>
 30                      </Shape>
 31                 </Transform>
 32                 <Transform translation='0 1.1 0'>
 33 
                    <!-- ROUTE information for BallTransform node:  [from Mover.value_changed to set_translation ] -->
                    <Transform DEF='BallTransform'>
 34                           <Shape>
 35                                <Appearance>
 36                                     <Material diffuseColor='1 0.3 0.3'/>
 37                                </Appearance>
 38                                <Sphere radius='0.1'/>
 39                           </Shape>
 40                      </Transform>
 41                 </Transform>
 42 
               <!-- ROUTE information for Clock node:  [from fraction_changed to Mover.set_fraction ] [from fraction_changed to Debug.set_float ] -->
               <TimeSensor DEF='ClockcycleInterval='10loop='true'/>
 43 
               <!-- ROUTE information for Mover node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to BallTransform.set_translation ] -->
               <Script DEF='Mover'>
 44                      <field name='set_fractiontype='SFFloataccessType='inputOnly'/>
 45                      <field name='value_changedtype='SFVec3faccessType='outputOnly'/>
 46                      <field name='radiustype='SFFloatvalue='1accessType='initializeOnly'/>
 47                      <field name='turnstype='SFFloatvalue='4accessType='initializeOnly'/>
  <![CDATA[
        
ecmascript:

function set_fraction ( fraction, eventTime ) {
	value_changed[0] = radius * Math.sin( turns * fraction * 6.28 ); // x
	value_changed[1] = radius * Math.cos( turns * fraction * 6.28 ); // y
	value_changed[2] = turns * (fraction - 0.5);                     // z
}

      
]]>
 49                 </Script>
 50 
               <!-- ROUTE information for Debug node:  [from Clock.fraction_changed to set_float ] [from string_changed to Message.set_string ] -->
               <Script DEF='Debug'>
 51                      <field name='labeltype='SFStringvalue='fractionaccessType='initializeOnly'/>
 52                      <field name='set_floattype='SFFloataccessType='inputOnly'/>
 53                      <field name='string_changedtype='MFStringaccessType='outputOnly'/>
  <![CDATA[
        
ecmascript:

function initalize( )
{
	string_changed[0] = label + ':';
}
function set_float( value, timestamp )
{
	string_changed[0] = label + ': ' + Math.round (value * 100) / 100;
}

      
]]>
 55                 </Script>
 56                 <Transform translation='0 0.5 0'>
 57                      <Billboard axisOfRotation='0 0 0'>
 58                           <Shape>
 59 
                              <!-- ROUTE information for Message node:  [from Debug.string_changed to set_string ] -->
                              <Text DEF='Message'>
 60                                     <FontStyle justify='"MIDDLE" "MIDDLE"size='0.3'/>
 61                                </Text>
 62                                <Appearance>
 63                                     <Material diffuseColor='0 0 0emissiveColor='0 1 1'/>
 64                                </Appearance>
 65                           </Shape>
 66                      </Billboard>
 67                 </Transform>
 68                 <Transform rotation='1 0 0 1.57079translation='0 1.1 0'>
 69                      <Shape>
 70                           <Appearance>
 71                                <Material diffuseColor='0.5 0 0transparency='0.7'/>
 72                           </Appearance>
 73                           <Cylinder height='4'/>
 74                      </Shape>
 75                 </Transform>
 76            </Group>
 77            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='Mover' toField='set_fraction'/>
 78            < ROUTE  fromNode='Mover' fromField='value_changed' toNode='BallTransform' toField='set_translation'/>
 79            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='Debug' toField='set_float'/>
 80            < ROUTE  fromNode='Debug' fromField='string_changed' toNode='Message' toField='set_string'/>
 81       </Scene>
 82  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BallTransform, Clock, Debug, Message, Mover

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3
-->
X3D Tooltips element index: Appearance, Background, Billboard, Box, Cylinder, field, FontStyle, Group, head, Material, meta, ROUTE, Scene, Script, Shape, Sphere, Text, TimeSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 4 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Mover
Script
set_fraction
SFFloat
then
 
 
 
Mover
Script
value_changed
SFVec3f

ROUTE
event to
(2)
BallTransform
Transform
set_translation
SFVec3f
Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
Debug
Script
set_float
SFFloat
then
 
 
 
Debug
Script
string_changed
MFString

ROUTE
event to
(2)
Message
Text
set_string
MFString

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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