1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
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3 | <X3D profile='Immersive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> |
4 | <head> |
5 | <meta name='title' content='DungeonRoom.x3d'/> |
6 | <meta name='description' content='Dungeon room: this world illustrates the use of Inlines to pull in pieces of a a dungeon room contained in other files. The entire room is then used in larger structures.'/> |
7 | <meta name='creator' content='David R. Nadeau, John L. Moreland, Michael M. Heck'/> |
8 | <meta name='translator' content='Don Brutzman'/> |
9 | <meta name='created' content='1 July 1998'/> |
10 | <meta name='translated' content='2 February 2014'/> |
11 | <meta name='modified' content='20 October 2019'/> |
12 | <meta name='reference' content='originals/droom.wrl'/> |
13 | <meta name='reference' content='http://www.siggraph.org/s98'/> |
14 | <meta name='reference' content='http://www.siggraph.org/s98/conference/courses/18.html'/> |
15 | <meta name='reference' content='http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0389.htm'/> |
16 | <meta name='reference' content='http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm'/> |
17 | <meta name='reference' content='https://www.web3d.org/x3d/content/examples/X3dResources.html'/> |
18 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonRoom.x3d'/> |
19 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
20 | <meta name='generator' content='X3D-Edit, https://savage.nps.edu/X3D-Edit'/> |
21 | <meta name='license' content='../license.html'/> |
22 | </head> |
23 | <Scene> |
24 | <WorldInfo title='DungeonRoom.x3d'/> |
25 | <Viewpoint description='Dungeon room' position='0 1.6 10'/> |
26 | <Transform translation='0.0 0.0 2.5'> |
27 |
<!-- Inline
Floor is a DEF node that has 3 USE nodes: USE_1, USE_2, USE_3 --> <Inline DEF='Floor' url=' "DungeonFloor.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonFloor.x3d" "DungeonFloor.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonFloor.wrl" '/> |
28 | </Transform> |
29 | <Transform translation='0.0 0.0 -2.5'> |
30 | <Inline USE='Floor'/> |
31 | </Transform> |
32 | <Transform translation='0.0 3.5 2.5'> |
33 | <Inline USE='Floor'/> |
34 | </Transform> |
35 | <Transform translation='0.0 3.5 -2.5'> |
36 | <Inline USE='Floor'/> |
37 | </Transform> |
38 | <Transform translation='-5.0 0.0 0.0'> |
39 | <Transform translation='0.0 0.0 2.5'> |
40 |
<!-- Inline
Wall is a DEF node that has 3 USE nodes: USE_1, USE_2, USE_3 --> <Inline DEF='Wall' url=' "DungeonWall.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonWall.x3d" "DungeonWall.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonWall.wrl" '/> |
41 | </Transform> |
42 | <Transform translation='0.0 0.0 -2.5'> |
43 | <Inline USE='Wall'/> |
44 | </Transform> |
45 | <Transform rotation='0.0 1.0 0.0 1.57' translation='0.0 2.25 0.0'> |
46 | <PointLight attenuation='0.0 0.6 0.0' color='1.0 0.4 0.2' intensity='0.8' location='0.0 0.25 0.2' radius='10.0'/> |
47 |
<!-- Inline
Torch is a DEF node that has 1 USE node: USE_1 --> <Inline DEF='Torch' url=' "Torches.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Torches.x3d" "Torches.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Torches.wrl" '/> |
48 | </Transform> |
49 | </Transform> |
50 | <Transform translation='5.0 0.0 0.0'> |
51 | <Transform translation='0.0 0.0 2.5'> |
52 | <Inline USE='Wall'/> |
53 | </Transform> |
54 | <Transform translation='0.0 0.0 -2.5'> |
55 | <Inline USE='Wall'/> |
56 | </Transform> |
57 | <Transform rotation='0.0 1.0 0.0 -1.57' translation='0.0 2.25 0.0'> |
58 | <PointLight attenuation='0.0 0.6 0.0' color='1.0 0.4 0.2' intensity='0.8' location='0.0 0.25 0.2' radius='10.0'/> |
59 | <Inline USE='Torch'/> |
60 | </Transform> |
61 | </Transform> |
62 | </Scene> |
63 | </X3D> |
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