DungeonWall2.x3d using X3DOM |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
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Dungeon wall #2: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed near the all, the area beside the light is bright, while the areas at the corners are not. |
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| X3D Scene | Metadata | |
|---|---|---|
| Examples Archive | https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonWall2Index.html | |
| title | DungeonWall2.x3d | |
| description | Dungeon wall #2: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed near the all, the area beside the light is bright, while the areas at the corners are not. | |
| creator | David R. Nadeau | |
| translator | Don Brutzman | |
| created | 1 July 1998 | |
| translated | 2 February 2014 | |
| modified | 20 October 2019 | |
| reference | originals/dwall2.wrl | |
| reference | http://www.siggraph.org/s98 | |
| reference | http://www.siggraph.org/s98/conference/courses/18.html | |
| reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0389.htm | |
| reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm | |
| reference | https://www.web3d.org/x3d/content/examples/X3dResources.html | |
| identifier | https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonWall2.x3d | |
| generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html | |
| generator | X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit | |
| license | ../license.html | |
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