| 1 | <?xml version="1.0" encoding="UTF-8"?> | 
| 2 | <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd"> | 
| 3 | <X3D profile='Immersive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> | 
| 4 | <head> | 
| 5 | <meta name='title' content=' Flames.x3d '/> | 
| 6 | <meta name='description' content='Flickering flames: this prototype declaration illustrates the use of a script to cycle between textures, and then encapsulation of the script, a clock, and a polygon, all within a new Flames prototype node that makes flickering flames. See the Match.x3d scene for an example.'/> | 
| 7 | <meta name='creator' content='David R. Nadeau'/> | 
| 8 | <meta name='translator' content='Don Brutzman'/> | 
| 9 | <meta name='created' content='1 July 1998'/> | 
| 10 | <meta name='translated' content='2 February 2014'/> | 
| 11 | <meta name='modified' content='20 October 2019'/> | 
| 12 | <meta name='reference' content=' Match.x3d '/> | 
| 13 | <meta name='reference' content='originals/flames.wrl'/> | 
| 14 | <meta name='reference' content='http://www.siggraph.org/s98'/> | 
| 15 | <meta name='reference' content=' http://www.siggraph.org/s98/conference/courses/18.html '/> | 
| 16 | <meta name='reference' content=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0499.htm '/> | 
| 17 | <meta name='reference' content=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm '/> | 
| 18 | <meta name='reference' content=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/> | 
| 19 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Flames.x3d '/> | 
| 20 | <meta name='generator' content=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/> | 
| 21 | <meta name='generator' content='X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit'/> | 
| 22 | <meta name='license' content='../license.html'/> | 
| 23 | </head> | 
 DEF nodes index: 
               
               Clock,
Flame1,
FlameAppearance,
FlameSelector
               
               
                  DEF nodes index: 
               
               Clock,
Flame1,
FlameAppearance,
FlameSelector
| 24 | <Scene> | 
| 25 | <!-- Three flame textures are used: flames1.png flames2.png flames3.png --> | 
| 26 | <!-- All three textures have a transparency channel (alpha channel) so that areas outside of the flame are transparent. --> | 
| 27 | <!-- flame1.png was hand-drawn in PhotoShop. The other two flames were created by applying the PhotoShop 'Twirl' filter to several parts of the original flame. This creates a curling effect that looks vaugely flame-like. For a better effect, use more flame images and more care in applying the Twirl filter... or hand draw them all. --> | 
| 28 | <WorldInfo info='"Copyright (c) 1997, David R. Nadeau"' title='Flickering Flames'/> | 
| 29 | <ProtoDeclare name='Flames'> | 
| 30 | <ProtoInterface> | 
| 31 | <field name='startTime' type='SFTime' value='0.0' accessType='initializeOnly'/> | 
| 32 | <field name='cycleInterval' type='SFTime' value='1.0' accessType='initializeOnly'/> | 
| 33 | </ProtoInterface> | 
| 34 | <ProtoBody> | 
| 35 | <Shape> | 
| 36 | 
                         <!-- ROUTE information for FlameAppearance node: 
[from FlameSelector.texture_changed to set_texture
                                          ]
 --> <Appearance DEF='FlameAppearance'/> | 
| 37 | <IndexedFaceSet solid='false' coordIndex='0 1 2 3' texCoordIndex='0 1 2 3'> | 
| 38 | <TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/> | 
| 39 | <Coordinate point='-0.5 0.0 0.0 0.5 0.0 0.0 0.5 1.8 0.0 -0.5 1.8 0.0'/> | 
| 40 | </IndexedFaceSet> | 
| 41 | </Shape> | 
| 42 | 
                    <!-- ROUTE information for Clock node: 
[from fraction_changed to FlameSelector.set_fraction
                                    ]
 --> <TimeSensor DEF='Clock' loop='true'> | 
| 43 | <IS> | 
| 44 | <connect nodeField='startTime' protoField='startTime'/> | 
| 45 | <connect nodeField='cycleInterval' protoField='cycleInterval'/> | 
| 46 | </IS> | 
| 47 | </TimeSensor> | 
| 48 | 
                    <!-- ROUTE information for FlameSelector node: 
[from Clock.fraction_changed to set_fraction
                                    ]
[from texture_changed to FlameAppearance.set_texture
                                    ]
 --> <Script DEF='FlameSelector' directOutput='true'> | 
| 49 | <field name='flameTextures' type='MFNode' accessType='initializeOnly'> | 
| 50 | 
                              <!-- ImageTexture
                                                Flame1 is a DEF node that has 1 USE node: USE_1 --> <ImageTexture DEF='Flame1' repeatS='false' repeatT='false' url=' "flames1.png  "  "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/flames1.png  " '/> | 
| 51 | <ImageTexture repeatS='false' repeatT='false'
  url='  "flames2.png  "  "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/flames2.png  " '/> | 
| 52 | <ImageTexture USE='Flame1'/> | 
| 53 | <ImageTexture repeatS='false' repeatT='false'
  url='  "flames3.png  "  "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/flames3.png  " '/> | 
| 54 | </field> | 
| 55 | <field name='texture_changed' type='SFNode' accessType='outputOnly'/> | 
| 56 | <field name='set_fraction' type='SFFloat' accessType='inputOnly'/> | 
| 
                                             <![CDATA[
                                          
          
ecmascript:
    function set_fraction( f, tm ) {
            if ( f < 0.25 )
                    texture_changed = flameTextures[0];
            else if ( f < 0.50 )
                    texture_changed = flameTextures[1];
            else if ( f < 0.75 )
                    texture_changed = flameTextures[2];
            else
                    texture_changed = flameTextures[3];
    }
        
                                             ]]>
                                           | |
| 58 | </Script> | 
| 59 | < ROUTE fromNode='Clock' fromField='fraction_changed' toNode='FlameSelector' toField='set_fraction'/> | 
| 60 | < ROUTE fromNode='FlameSelector' fromField='texture_changed' toNode='FlameAppearance' toField='set_texture'/> | 
| 61 | </ProtoBody> | 
| 62 | </ProtoDeclare> | 
| 63 | <!-- Display scene instructions for viewing an example scene with a corresponding prototype instance --> | 
| 64 | <Background skyColor='0 0.333333 0.66667'/> | 
| 65 | <Anchor description='select text to view parent scene' url=' "Match.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Match.x3d" "Match.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Match.wrl" '> | 
| 66 | <Shape> | 
| 67 | <Text string='"The Flames.x3d scene holds" "a prototype declaration" "" "Select this text to view example usage" "in Match.x3d scene"'> | 
| 68 | <FontStyle justify='"MIDDLE" "MIDDLE"' style='BOLD'/> | 
| 69 | </Text> | 
| 70 | <Appearance> | 
| 71 | <Material diffuseColor='1 0.9 0.4'/> | 
| 72 | </Appearance> | 
| 73 | </Shape> | 
| 74 | <!-- Invisible box behind text makes selection easier --> | 
| 75 | <Shape> | 
| 76 | <Box size='12 5 0.1'/> | 
| 77 | <Appearance> | 
| 78 | <Material transparency='1'/> | 
| 79 | </Appearance> | 
| 80 | </Shape> | 
| 81 | </Anchor> | 
| 82 | </Scene> | 
| 83 | </X3D> | 
 DEF nodes index: 
         
         Clock,
Flame1,
FlameAppearance,
FlameSelector
         
         
            DEF nodes index: 
         
         Clock,
Flame1,
FlameAppearance,
FlameSelector
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
| Clock TimeSensor fraction_changed SFFloat | FlameSelector Script set_fraction SFFloat | then | FlameSelector Script texture_changed SFNode | FlameAppearance Appearance set_texture SFNode | 
| line 65 Anchor | description='select text to view parent scene' User-interaction hint for this node. | 
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	<field
         name='fieldName'/> </ProtoDeclare>
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