| 1 |
<?xml version="1.0" encoding="UTF-8"?>
|
| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
|
| 3 | <X3D profile='Immersive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' PositionOrientationInterpolatorsExample.x3d '/> |
| 6 | <meta name='description' content='Demonstrate use of PositionInterpolator and OrientationInterpolator to animate object motion.'/> |
| 7 | <meta name='creator' content='Don Brutzman'/> |
| 8 | <meta name='created' content='29 January 2008'/> |
| 9 | <meta name='modified' content='20 October 2019'/> |
| 10 | <meta name='MovingImage' content=' PositionOrientationInterpolatorsExample.mp4 '/> |
| 11 | <meta name='reference' content=' PositionOrientationInterpolatorsExampleTraced.x3d '/> |
| 12 | <meta name='reference' content='https://X3dGraphics.com'/> |
| 13 | <meta name='reference' content=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/> |
| 14 | <meta name='rights' content='Copyright Don Brutzman and Leonard Daly 2007'/> |
| 15 | <meta name='subject' content='X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com'/> |
| 16 | <meta name='reference' content=' https://savage.nps.edu/Savage/Tools/Animation/WaypointInterpolatorExample.x3d '/> |
| 17 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation/PositionOrientationInterpolatorsExample.x3d '/> |
| 18 | <meta name='generator' content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 19 | <meta name='license' content='../license.html'/> |
| 20 | </head> |
| 21 | <Scene> |
| 22 | <WorldInfo title='PositionOrientationInterpolatorsExample.x3d'/> |
| 23 | <Viewpoint description='Animation demo' orientation='1 0 0 -0.588003' position='0 8 12'/> |
| 24 | <Viewpoint centerOfRotation='5 0.1 5' description='View from above' orientation='1 0 0 -1.570796' position='0 15 0'/> |
| 25 |
<!-- ROUTE information for Pointer node:
[from PositionAnimator.value_changed to set_translation
]
[from OrientationAnimator.value_changed to set_rotation
]
-->
<Transform DEF='Pointer' translation='1 0 1'> |
| 26 | <Transform rotation='1 0 0 1.57'> |
| 27 | <Shape> |
| 28 | <Cone bottomRadius='0.5' height='1.5'/> |
| 29 | <Appearance> |
| 30 | <Material DEF='ConeMaterial' diffuseColor='0.427451 1 0.160784'/> |
| 31 | </Appearance> |
| 32 | </Shape> |
| 33 | </Transform> |
| 34 | </Transform> |
| 35 | <Shape DEF='Floor'> |
| 36 | <Box size='12 0.05 12'/> |
| 37 | <Appearance> |
| 38 | <Material diffuseColor='0 0.262745 0.941176'/> |
| 39 | </Appearance> |
| 40 | </Shape> |
| 41 | <!-- note that final value equals first value in keyValue array in order to support smooth looping --> |
| 42 | <!-- first drive around the location --> |
| 43 |
<!-- ROUTE information for PositionAnimator node:
[from AnimationClock.fraction_changed to set_fraction
]
[from value_changed to Pointer.set_translation
]
-->
<PositionInterpolator DEF='PositionAnimator' key='0 0.2 0.25 0.45 0.5 0.7 0.75 0.95 1' keyValue='-4 0 -4 -4 0 4 -4 0 4 4 0 4 4 0 4 4 0 -4 4 0 -4 -4 0 -4 -4 0 -4'/> |
| 44 | < ROUTE fromNode='PositionAnimator' fromField='value_changed' toNode='Pointer' toField='set_translation'/> |
| 45 | <!-- then rotate the pointer to match next direction while paused at each position --> |
| 46 |
<!-- ROUTE information for OrientationAnimator node:
[from AnimationClock.fraction_changed to set_fraction
]
[from value_changed to Pointer.set_rotation
]
-->
<OrientationInterpolator DEF='OrientationAnimator' key='0 0.2 0.25 0.45 0.5 0.7 0.75 0.95 1' keyValue='0 1 0 0 0 1 0 0 0 1 0 1.57 0 1 0 1.57 0 1 0 3.14 0 1 0 3.14 0 1 0 4.71 0 1 0 4.71 0 1 0 6.283'/> |
| 47 | <!-- final rotation value is 2pi rather than 0 so that rotation animation is smooth, not flip-flopping --> |
| 48 | < ROUTE fromNode='OrientationAnimator' fromField='value_changed' toNode='Pointer' toField='set_rotation'/> |
| 49 | <!-- put TimeSensor clock last so that animation design pattern and ROUTE events flow upward --> |
| 50 |
<!-- ROUTE information for AnimationClock node:
[from fraction_changed to PositionAnimator.set_fraction
]
[from fraction_changed to OrientationAnimator.set_fraction
]
-->
<TimeSensor DEF='AnimationClock' cycleInterval='10' loop='true'/> |
| 51 | < ROUTE fromNode='AnimationClock' fromField='fraction_changed' toNode='PositionAnimator' toField='set_fraction'/> |
| 52 | < ROUTE fromNode='AnimationClock' fromField='fraction_changed' toNode='OrientationAnimator' toField='set_fraction'/> |
| 53 | <!-- notice that explanatory Text is placed later in scene although it is graphically located above driving plane --> |
| 54 | <Transform translation='0 4 0'> |
| 55 | <Billboard axisOfRotation='0 0 0'> |
| 56 | <Shape> |
| 57 | <Text string='"Animation using PositionInterpolator" "and OrientationInterpolator"'> |
| 58 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.6'/> |
| 59 | </Text> |
| 60 | <Appearance> |
| 61 | <Material/> |
| 62 | </Appearance> |
| 63 | </Shape> |
| 64 | </Billboard> |
| 65 | </Transform> |
| 66 | </Scene> |
| 67 | </X3D> |
Event Graph ROUTE Table entries with 4 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
AnimationClock
TimeSensor fraction_changed SFFloat |
PositionAnimator
PositionInterpolator set_fraction SFFloat |
then
|
PositionAnimator
PositionInterpolator value_changed SFVec3f |
Pointer
Transform set_translation SFVec3f |
||
|
AnimationClock
TimeSensor fraction_changed SFFloat |
OrientationAnimator
OrientationInterpolator set_fraction SFFloat |
then
|
OrientationAnimator
OrientationInterpolator value_changed SFRotation |
Pointer
Transform set_rotation SFRotation |
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matches XML terminology
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