rotation_primitives_movietexture.x3d

X_ITE X3D Player   Test rotation field for MovieTexture mapping to primitive geometry. Test browser ability to apply rotations of (left to right) -180, -90, +45, +90 and +180 degrees to an MovieTexture mapped to the faces of primitive geometry, using default primitive mapping rules. The result is (for all geometry faces): the first column of geometry should show the VTS logo upside-down and spelling to the left for all faces. The second column of geometry should map the VTS logo with the positive horizontal direction pointing up, and the positive vertical axis pointing left. The third column should map the VTS logo right side up, on a downward 45 degree angle. The fourth column should map the VTS logo vertically downward, with the +T direction to the right. The fifth column should be identical to column #1.

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