translation_complex_t_pixeltexture.x3d
X_ITE X3D Player | Test PixelTexture translation along T axis for complex geometry.Test browser ability to apply translations of (left to right) 0 -100.75, 0 -23.25, 0 0, 0 23.25, and 0 100.75 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result is (moving counter-clociwise from the corner of the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) : Column #1 is half height BLUE, half height YELLOW, full RED, half height YELLOW, half height BLUE, full height GREEN. Column #2 is half height GREEN, half height RED, full height YELLOW, half height RED, half height GREEN, full height BLUE. Column #3 is full height BLUE, full height YELLOW, full height RED, full height GREEN. Column #4 is identical to column #1. Column #5 is identical to column #2. Opposite geometry faces should show reversed mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces. |
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Original X3D scene: translation_complex_t_pixeltexture.x3d