X3D Model Documentation: noviewpoint.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='noviewpoint.x3d'/>
  6            <meta name='Imagecontent='noviewpoint-front.jpg'/>
  7            <meta name='referencecontent='http://www.nist.gov/vrml.html'/>
  8            <meta name='referencecontent='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
  9            <meta name='creatorcontent='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
 10            <meta name='disclaimercontent='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
 11            <meta name='referencecontent='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
 12            <meta name='referencecontent='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
 13            <meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
 14            <meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
 15            <meta name='translatedcontent='21 January 2001'/>
 16            <meta name='modifiedcontent='28 August 2023'/>
 17            <meta name='descriptioncontent='Test browser state with no Viewpoint node present. No Viewpoint node is present in this world. By default, the browser should set it state to that of a default Viewpoint node, with an initial position of 0 0 10, and and initial orientation of 0 0 1 0 (no change from the initial orientation along the -Z direction, coincident with the Z axis). The viewer should be looking down the Z axis in the negative direction, and be at a distance of 10 meters from the origin.'/>
 18            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/noviewpoint.x3d'/>
 19            <meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
 20            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 21            <meta name='licensecontent='../../license.html'/>
 22       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AVATARSCRIPT, PROX_SENSOR, SquareTexCoord, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, UnitCube
-->
 23       <Scene>
 24            <WorldInfo title='noviewpoint.x3d'/>
 25            <NavigationInfo type='"EXAMINE"'/>
 26            <Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
 27 
 28            <Shape>
 29                 <Appearance>
 30                      <Material/>
 31                      <ImageTexture   url=' "front.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/front.jpg " '/>
 32                 </Appearance>
 33                 <IndexedFaceSet coordIndex='0 1 2 3 -1texCoordIndex='0 1 2 3 -1'>
 34 
                    <!-- Coordinate UnitCube is a DEF node that has 5 USE nodes: USE_1, USE_2, USE_3, USE_4, USE_5 -->
                    <Coordinate DEF='UnitCubepoint='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
 35 
                    <!-- TextureCoordinate SquareTexCoord is a DEF node that has 5 USE nodes: USE_1, USE_2, USE_3, USE_4, USE_5 -->
                    <TextureCoordinate DEF='SquareTexCoordpoint='0 0 1 0 1 1 0 1'/>
 36                 </IndexedFaceSet>
 37            </Shape>
 38            <Shape>
 39                 <Appearance>
 40                      <Material/>
 41                      <ImageTexture   url=' "right.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/right.jpg " '/>
 42                 </Appearance>
 43                 <IndexedFaceSet coordIndex='1 7 4 2 -1texCoordIndex='0 1 2 3 -1'>
 44                      <Coordinate USE='UnitCube'/>
 45                      <TextureCoordinate USE='SquareTexCoord'/>
 46                 </IndexedFaceSet>
 47            </Shape>
 48            <Shape>
 49                 <Appearance>
 50                      <Material/>
 51                      <ImageTexture   url=' "rear.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/rear.jpg " '/>
 52                 </Appearance>
 53                 <IndexedFaceSet coordIndex='7 6 5 4 -1texCoordIndex='0 1 2 3 -1'>
 54                      <Coordinate USE='UnitCube'/>
 55                      <TextureCoordinate USE='SquareTexCoord'/>
 56                 </IndexedFaceSet>
 57            </Shape>
 58            <Shape>
 59                 <Appearance>
 60                      <Material/>
 61                      <ImageTexture   url=' "left.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/left.jpg " '/>
 62                 </Appearance>
 63                 <IndexedFaceSet coordIndex='0 3 5 6 -1texCoordIndex='1 2 3 0 -1'>
 64                      <Coordinate USE='UnitCube'/>
 65                      <TextureCoordinate USE='SquareTexCoord'/>
 66                 </IndexedFaceSet>
 67            </Shape>
 68            <Shape>
 69                 <Appearance>
 70                      <Material/>
 71                      <ImageTexture   url=' "top.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/top.jpg " '/>
 72                 </Appearance>
 73                 <IndexedFaceSet coordIndex='3 2 4 5 -1texCoordIndex='0 1 2 3 -1'>
 74                      <Coordinate USE='UnitCube'/>
 75                      <TextureCoordinate USE='SquareTexCoord'/>
 76                 </IndexedFaceSet>
 77            </Shape>
 78            <Shape>
 79                 <Appearance>
 80                      <Material/>
 81                      <ImageTexture   url=' "bottom.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/bottom.jpg " '/>
 82                 </Appearance>
 83                 <IndexedFaceSet coordIndex='0 6 7 1 -1texCoordIndex='3 0 1 2 -1'>
 84                      <Coordinate USE='UnitCube'/>
 85                      <TextureCoordinate USE='SquareTexCoord'/>
 86                 </IndexedFaceSet>
 87            </Shape>
 88 
          <!-- ROUTE information for TRANS0 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
          <Transform DEF='TRANS0'>
 89                 <Transform translation='-10 -4 -20'>
 90                      <Shape>
 91                           <Appearance>
 92                                <Material/>
 93                           </Appearance>
 94                           <Text DEF='TYPESTRING0string='"current position is:"'>
 95                                <FontStyle style='BOLD'/>
 96                           </Text>
 97                      </Shape>
 98                 </Transform>
 99            </Transform>
100 
          <!-- ROUTE information for TRANS1 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
          <Transform DEF='TRANS1'>
101                 <Transform translation='-10 -5 -20'>
102                      <Shape>
103                           <Appearance>
104                                <Material/>
105                           </Appearance>
106 
                         <!-- Text TYPESTRING1 is a DEF node that has 1 USE node: USE_1 -->
                         <Text DEF='TYPESTRING1string='"message from Script is inserted here"'>
107                                <FontStyle style='BOLD'/>
108                           </Text>
109                      </Shape>
110                 </Transform>
111            </Transform>
112 
          <!-- ROUTE information for AVATARSCRIPT node:  [from PROX_SENSOR.position_changed to printPosition ] -->
          <Script DEF='AVATARSCRIPTdirectOutput='true'   url=' "noviewpoint.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/noviewpoint.js" '>
113                 <field name='typestring1type='SFNodeaccessType='initializeOnly'>
114                      <Text USE='TYPESTRING1'/>
115                 </field>
116                 <field name='commatype='SFStringvalue=',accessType='initializeOnly'/>
117                 <field name='printPositiontype='SFVec3faccessType='inputOnly'/>
118            </Script>
119            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='AVATARSCRIPT' toField='printPosition'/>
120            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS0' toField='set_translation'/>
121            < ROUTE  fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS0' toField='set_rotation'/>
122            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS1' toField='set_translation'/>
123            < ROUTE  fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS1' toField='set_rotation'/>
124       </Scene>
125  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AVATARSCRIPT, PROX_SENSOR, SquareTexCoord, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, UnitCube
-->
X3D Tooltips element index: Appearance, Background, Coordinate, field, FontStyle, head, ImageTexture, IndexedFaceSet, Material, meta, NavigationInfo, ProximitySensor, ROUTE, Scene, Script, Shape, Text, TextureCoordinate, Transform, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 5 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
AVATARSCRIPT
Script
printPosition
SFVec3f
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS0
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS0
Transform
set_rotation
SFRotation
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS1
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS1
Transform
set_rotation
SFRotation
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/noviewpointIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/noviewpoint.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

to top <!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->