diffuseColor.x3d
X_ITE X3D Player | Test diffuseColor on primitive geometry. Five diffuseColor values of black, red, green, blue and white are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a range of diffuseColor that begins with a black geometry on the left, followed by red, green blue and white geometry on the right, for all four primitive types. |
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Original X3D scene: diffuseColor.x3d