specularColor.x3d using X3DOM |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
Test specular color for primitive geometry. Five specularColor values of black, red, green, yellow and white are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a range of specularColor that begins with no reflected color on the left, followed by a red, green, yellow and white reflected light on the right, for all four primitive types |