twosidesbig.x3d

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Test of mapping a PixelTexture image to an IndexedFaceSet with two long equal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The bounding box for this geometry has two equal length long sides (Y and Z) and one short side (X). The PixelTexture will be projected onto the bounding box with the S (image horizontal) axis parallel with the Y axis, the T (image vertical) axis parallel to the Z axis. The result: the PixelTexture should appear "sideways" on the sides of the IndexedFaceSet, with the bottom of the logo along the Y axis, and image point (0,0) at the lower end of the Y axis. All remaining faces have the "smeared" end pixels of the front and rear textures each face of the box.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture
title   twosidesbig.x3d
Image   2sidesbig-front.jpg
Image   2sidesbig-rear.jpg
Image   2sidesbig-top.jpg
Image   2sidesbig-bottom.jpg
Image   2sidesbig-left.jpg
Image   2sidesbig-right.jpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference   Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference   Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   28 August 2023
description   Test of mapping a PixelTexture image to an IndexedFaceSet with two long equal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The bounding box for this geometry has two equal length long sides (Y and Z) and one short side (X). The PixelTexture will be projected onto the bounding box with the S (image horizontal) axis parallel with the Y axis, the T (image vertical) axis parallel to the Z axis. The result: the PixelTexture should appear "sideways" on the sides of the IndexedFaceSet, with the bottom of the logo along the Y axis, and image point (0,0) at the lower end of the Y axis. All remaining faces have the "smeared" end pixels of the front and rear textures each face of the box.
identifier   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/twosidesbig.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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