rotation_primitives.x3d
X_ITE X3D Player | Test rotation field for ImageTexture mapping to primitive geometry. Test browser ability to apply rotations of (left to right) -180, -90, +45, 90 and 180 degrees to an ImageTexture mapped to the faces of primitive geometry, mapping with mapping rules. The result is (for all geometry faces): the first column of geometry should show the VTS logo upside-down and spelling to the left for all faces. The second column of geometry should map the VTS logo with the positive horizontal direction pointing up, and the positive vertical axis pointing left. The third column should map the VTS logo right side up, on a downward 45 degree angle. The fourth column should map the VTS logo vertically downward, with the +T direction to the right. The fifth column should be identical to column #1. |
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Original X3D scene: rotation_primitives.x3d