inline_viewpoint.x3d

X_ITE X3D Player   Test Inline Viewpoint binding. A Viewpoint node is introduced into this world via the Inline node. Because the Viewpoint node is introduced via an Inline node, it should not be bound to the top of the stack. As a result, the default frontal Viewpoint values should be used by the browser, and the viewer should have a FRONT view of the cube geometry, and Text at the bottom of the world should indicate that the Viewpoint position is 0 0 10.

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Original X3D scene: inline_viewpoint.x3d

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