<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
<head>
<meta name='title' content='jump_false.x3d'/>
<meta name='reference' content='http://www.nist.gov/vrml.html'/>
<meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
<meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
<meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='reference' content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
<meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
<meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translated' content='21 January 2001'/>
<meta name='modified' content='28 August 2023'/>
<meta name='description' content='Test jump equal to false. This world tests jump = false field of a Viewpoint node. Initially, a FRONT Viewpoint is bound in this world. This is indicated by a cube geometry displaying the word FRONT on its face, Text at the bottom of the world indicating that the Viewpoint position is 0 0 10, and Text at the top of the world indicating the the FRONT viewpoint is bound to the top of the stack. Passing the pointing device over the cube should NOT cause a "jumpcut" to the RIGHT Viewpoint. The word FRONT should still appear on the cube, Text at the bottom of the world should show the Viewpoint position to STILL BE 0 0 10, but Text at the top of the world should indicate that the RIGHT Viewpoint is now bound to the top of the Viewpoint stack.'/>
<meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_false.x3d'/>
<meta name='generator' content='Vrml97ToX3dNist,
http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generator' content='X3D-Edit 4.0,
https://savage.nps.edu/X3D-Edit'/>
<meta name='license' content='../../license.html'/>
</head>
<!--
<!--
Event Graph ROUTE Table
shows event connections
-->
<!--
Index for DEF nodes:
AVATARSCRIPT,
CoordinateValues,
PROX_SENSOR,
TextureCoordinateValues,
TOUCH,
TRANS0,
TRANS1,
TRANS2,
TYPESTRING0,
TYPESTRING1,
TYPESTRING2,
VIEW1,
VIEW2
Index for Viewpoint nodes:
VIEW1,
VIEW2
-->
X3D Tooltips element index:
Appearance,
Background,
Coordinate,
field,
FontStyle,
Group,
head,
ImageTexture,
IndexedFaceSet,
Material,
meta,
NavigationInfo,
ProximitySensor,
ROUTE,
Scene,
Script,
Shape,
Text,
TextureCoordinate,
TouchSensor,
Transform,
Transform,
Viewpoint,
WorldInfo,
X3D,
accessType and
type,
XML data types,
field types
<Scene>
<WorldInfo title='jump_false.x3d'/>
<Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
<NavigationInfo type='"EXAMINE"'/>
<Group>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 1 2 3 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='1 7 4 2 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='7 6 5 4 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 3 5 6 -1' texCoordIndex='1 2 3 0 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='3 2 4 5 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 6 7 1 -1' texCoordIndex='3 0 1 2 -1'>
</IndexedFaceSet>
</Shape>
</Group>
<Transform translation='-10 -4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0' string='"current position is:"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<Transform translation='-10 -5 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1' string='"(avatar position)"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<Transform translation='-10 4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING2' string='"(bound Viewpoint)"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<field name='typestring1' type='SFNode' accessType='initializeOnly'>
</field>
<field name='typestring2' type='SFNode' accessType='initializeOnly'>
</field>
<field name='printPosition' type='SFVec3f' accessType='inputOnly'/>
<field name='printFrontView' type='SFBool' accessType='inputOnly'/>
<field name='printRightView' type='SFBool' accessType='inputOnly'/>
<field name='comma' type='SFString' value=',' accessType='initializeOnly'/>
<field name='frontIsBound' type='MFString' value='"Front Viewpoint is bound"' accessType='initializeOnly'/>
<field name='rightIsBound' type='MFString' value='"Right Viewpoint is bound"' accessType='initializeOnly'/>
</Script>
<
ROUTE
fromNode='PROX_SENSOR' fromField='position_changed' toNode='AVATARSCRIPT' toField='printPosition'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS0' toField='set_translation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS0' toField='set_rotation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS1' toField='set_translation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS1' toField='set_rotation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS2' toField='set_translation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS2' toField='set_rotation'/>
<
ROUTE
fromNode='TOUCH' fromField='isOver' toNode='VIEW2' toField='set_bind'/>
<
ROUTE
fromNode='VIEW1' fromField='isBound' toNode='AVATARSCRIPT' toField='printFrontView'/>
<
ROUTE
fromNode='VIEW2' fromField='isBound' toNode='AVATARSCRIPT' toField='printRightView'/>
</Scene>
</X3D>
<!--
<!--
Index for DEF nodes:
AVATARSCRIPT,
CoordinateValues,
PROX_SENSOR,
TextureCoordinateValues,
TOUCH,
TRANS0,
TRANS1,
TRANS2,
TYPESTRING0,
TYPESTRING1,
TYPESTRING2,
VIEW1,
VIEW2
Index for Viewpoint nodes:
VIEW1,
VIEW2
-->
-->
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
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For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->