X3D Model Documentation: jump_true.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='jump_true.x3d'/>
  6            <meta name='referencecontent='http://www.nist.gov/vrml.html'/>
  7            <meta name='referencecontent='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
  8            <meta name='creatorcontent='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
  9            <meta name='disclaimercontent='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
 10            <meta name='referencecontent='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
 11            <meta name='referencecontent='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
 12            <meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
 13            <meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
 14            <meta name='translatedcontent='21 January 2001'/>
 15            <meta name='modifiedcontent='28 August 2023'/>
 16            <meta name='descriptioncontent='Test jump equal to true. This world tests jump = true field of a Viewpoint node. Initially, a FRONT Viewpoint is bound in this world. This is indicated by a cube geometry displaying the word FRONT on its face, Text at the bottom of the world indicating that the Viewpoint position is 0 0 10, and Text at the top of the world indicating the the FRONT viewpoint is bound to the top of the stack. Passing the pointing device over the cube should cause a "jumpcut" to the RIGHT Viewpoint. The word RIGHT should appear on the cube, Text at the bottom of the world should show the new Viewpoint position to be 10 0 0, and Text at the top of the world should indicate that the RIGHT Viewpoint is now bound to the top of the Viewpoint stack.'/>
 17            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_true.x3d'/>
 18            <meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
 19            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 20            <meta name='licensecontent='../../license.html'/>
 21       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AVATARSCRIPT, PROX_SENSOR, SquareTexCoord, TOUCH, TRANS0, TRANS1, TRANS2, TYPESTRING0, TYPESTRING1, TYPESTRING2, UnitCube, VIEW1, VIEW2

Index for Viewpoint nodes: VIEW1, VIEW2
-->
 22       <Scene>
 23            <WorldInfo title='jump_true.x3d'/>
 24            <Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
 25            <NavigationInfo type='"EXAMINE"'/>
 26 
          <!-- ROUTE information for VIEW1 node:  [from isBound to AVATARSCRIPT.printFrontView ] -->
          <Viewpoint DEF='VIEW1description='Front View'/>
 27 
          <!-- ROUTE information for VIEW2 node:  [from TOUCH.isOver to set_bind ] [from isBound to AVATARSCRIPT.printRightView ] -->
          <Viewpoint DEF='VIEW2description='Right Vieworientation='0 1 0 1.57position='10 0 0'/>
 28 
 29            <Group>
 30 
               <!-- ROUTE information for TOUCH node:  [from isOver to VIEW2.set_bind ] -->
               <TouchSensor DEF='TOUCHdescription='touch to activate'/>
 31                 <Shape>
 32                      <Appearance>
 33                           <Material/>
 34                           <ImageTexture   url=' "front.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/front.jpg " '/>
 35                      </Appearance>
 36                      <IndexedFaceSet coordIndex='0 1 2 3 -1texCoordIndex='0 1 2 3 -1'>
 37 
                         <!-- Coordinate UnitCube is a DEF node that has 5 USE nodes: USE_1, USE_2, USE_3, USE_4, USE_5 -->
                         <Coordinate DEF='UnitCubepoint='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
 38 
                         <!-- TextureCoordinate SquareTexCoord is a DEF node that has 5 USE nodes: USE_1, USE_2, USE_3, USE_4, USE_5 -->
                         <TextureCoordinate DEF='SquareTexCoordpoint='0 0 1 0 1 1 0 1'/>
 39                      </IndexedFaceSet>
 40                 </Shape>
 41                 <Shape>
 42                      <Appearance>
 43                           <Material/>
 44                           <ImageTexture   url=' "right.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/right.jpg " '/>
 45                      </Appearance>
 46                      <IndexedFaceSet coordIndex='1 7 4 2 -1texCoordIndex='0 1 2 3 -1'>
 47                           <Coordinate USE='UnitCube'/>
 48                           <TextureCoordinate USE='SquareTexCoord'/>
 49                      </IndexedFaceSet>
 50                 </Shape>
 51                 <Shape>
 52                      <Appearance>
 53                           <Material/>
 54                           <ImageTexture   url=' "rear.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/rear.jpg " '/>
 55                      </Appearance>
 56                      <IndexedFaceSet coordIndex='7 6 5 4 -1texCoordIndex='0 1 2 3 -1'>
 57                           <Coordinate USE='UnitCube'/>
 58                           <TextureCoordinate USE='SquareTexCoord'/>
 59                      </IndexedFaceSet>
 60                 </Shape>
 61                 <Shape>
 62                      <Appearance>
 63                           <Material/>
 64                           <ImageTexture   url=' "left.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/left.jpg " '/>
 65                      </Appearance>
 66                      <IndexedFaceSet coordIndex='0 3 5 6 -1texCoordIndex='1 2 3 0 -1'>
 67                           <Coordinate USE='UnitCube'/>
 68                           <TextureCoordinate USE='SquareTexCoord'/>
 69                      </IndexedFaceSet>
 70                 </Shape>
 71                 <Shape>
 72                      <Appearance>
 73                           <Material/>
 74                           <ImageTexture   url=' "top.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/top.jpg " '/>
 75                      </Appearance>
 76                      <IndexedFaceSet coordIndex='3 2 4 5 -1texCoordIndex='0 1 2 3 -1'>
 77                           <Coordinate USE='UnitCube'/>
 78                           <TextureCoordinate USE='SquareTexCoord'/>
 79                      </IndexedFaceSet>
 80                 </Shape>
 81                 <Shape>
 82                      <Appearance>
 83                           <Material/>
 84                           <ImageTexture   url=' "bottom.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/bottom.jpg " '/>
 85                      </Appearance>
 86                      <IndexedFaceSet coordIndex='0 6 7 1 -1texCoordIndex='3 0 1 2 -1'>
 87                           <Coordinate USE='UnitCube'/>
 88                           <TextureCoordinate USE='SquareTexCoord'/>
 89                      </IndexedFaceSet>
 90                 </Shape>
 91            </Group>
 92 
          <!-- ROUTE information for TRANS0 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
          <Transform DEF='TRANS0'>
 93                 <Transform translation='-10 -4 -20'>
 94                      <Shape>
 95                           <Appearance>
 96                                <Material/>
 97                           </Appearance>
 98                           <Text DEF='TYPESTRING0string='"current position is:"'>
 99                                <FontStyle style='BOLD'/>
100                           </Text>
101                      </Shape>
102                 </Transform>
103            </Transform>
104 
          <!-- ROUTE information for TRANS1 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
          <Transform DEF='TRANS1'>
105                 <Transform translation='-10 -5 -20'>
106                      <Shape>
107                           <Appearance>
108                                <Material/>
109                           </Appearance>
110 
                         <!-- Text TYPESTRING1 is a DEF node that has 1 USE node: USE_1 -->
                         <Text DEF='TYPESTRING1string='"message from Script is inserted here"'>
111                                <FontStyle style='BOLD'/>
112                           </Text>
113                      </Shape>
114                 </Transform>
115            </Transform>
116 
          <!-- ROUTE information for TRANS2 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
          <Transform DEF='TRANS2'>
117                 <Transform translation='-10 4 -20'>
118                      <Shape>
119                           <Appearance>
120                                <Material/>
121                           </Appearance>
122 
                         <!-- Text TYPESTRING2 is a DEF node that has 1 USE node: USE_1 -->
                         <Text DEF='TYPESTRING2string='"message from Script is inserted here"'>
123                                <FontStyle style='BOLD'/>
124                           </Text>
125                      </Shape>
126                 </Transform>
127            </Transform>
128 
129                 <field name='typestring1type='SFNodeaccessType='initializeOnly'>
130                      <Text USE='TYPESTRING1'/>
131                 </field>
132                 <field name='typestring2type='SFNodeaccessType='initializeOnly'>
133                      <Text USE='TYPESTRING2'/>
134                 </field>
135                 <field name='printPositiontype='SFVec3faccessType='inputOnly'/>
136                 <field name='printFrontViewtype='SFBoolaccessType='inputOnly'/>
137                 <field name='printRightViewtype='SFBoolaccessType='inputOnly'/>
138                 <field name='commatype='SFStringvalue=',accessType='initializeOnly'/>
139                 <field name='frontIsBoundtype='MFStringvalue='"Front Viewpoint is bound"accessType='initializeOnly'/>
140                 <field name='rightIsBoundtype='MFStringvalue='"Right Viewpoint is bound"accessType='initializeOnly'/>
141            </Script>
142            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='AVATARSCRIPT' toField='printPosition'/>
143            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS0' toField='set_translation'/>
144            < ROUTE  fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS0' toField='set_rotation'/>
145            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS1' toField='set_translation'/>
146            < ROUTE  fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS1' toField='set_rotation'/>
147            < ROUTE  fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS2' toField='set_translation'/>
148            < ROUTE  fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS2' toField='set_rotation'/>
149            < ROUTE  fromNode='TOUCH' fromField='isOver' toNode='VIEW2' toField='set_bind'/>
150            < ROUTE  fromNode='VIEW1' fromField='isBound' toNode='AVATARSCRIPT' toField='printFrontView'/>
151            < ROUTE  fromNode='VIEW2' fromField='isBound' toNode='AVATARSCRIPT' toField='printRightView'/>
152       </Scene>
153  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: AVATARSCRIPT, PROX_SENSOR, SquareTexCoord, TOUCH, TRANS0, TRANS1, TRANS2, TYPESTRING0, TYPESTRING1, TYPESTRING2, UnitCube, VIEW1, VIEW2

Index for Viewpoint nodes: VIEW1, VIEW2
-->
X3D Tooltips element index: Appearance, Background, Coordinate, field, FontStyle, Group, head, ImageTexture, IndexedFaceSet, Material, meta, NavigationInfo, ProximitySensor, ROUTE, Scene, Script, Shape, Text, TextureCoordinate, TouchSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 10 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

TOUCH
TouchSensor
isOver
SFBool

ROUTE
event to
(1)
VIEW2
Viewpoint
set_bind
SFBool
then
 
 
 
VIEW2
Viewpoint
isBound
SFBool

ROUTE
event to
(2)
AVATARSCRIPT
Script
printRightView
SFBool

PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
AVATARSCRIPT
Script
printPosition
SFVec3f
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS0
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS0
Transform
set_rotation
SFRotation
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS1
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS1
Transform
set_rotation
SFRotation
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS2
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS2
Transform
set_rotation
SFRotation
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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