1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='jumpcut_loadworld.x3d'/> |
6 | <meta name='reference' content='http://www.nist.gov/vrml.html'/> |
7 | <meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/> |
8 | <meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/> |
9 | <meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/> |
10 | <meta name='reference' content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/> |
11 | <meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/> |
12 | <meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/> |
13 | <meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/> |
14 | <meta name='translated' content='21 January 2001'/> |
15 | <meta name='modified' content='28 August 2023'/> |
16 | <meta name='description' content='Test jumpcut to viewpoint in Anchor URL. This world contains an Anchor link to itself, with the Anchor containing the addition of RearView at the end of the url. When the cubic geometry is selected by the pointing device, the world reloads itself, with the initial Viewpoint now being the rear Viewpoint instead of the first encountered front Viewpoint. Because the "RearView" is specified at the end of the url in the Anchor node, the browser should disregard any other Viewpoint node in this world, and load the Viewpoint node with the DEF name "RearView" as the default Viewpoint. As a result, the viewer should see a cubic geometry with the word REAR appearing on its face, and Text at the bottom of the world should indicate the Viewpoint position to be at coordinates 0 0 -10.'/> |
17 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.x3d'/> |
18 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
19 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
20 | <meta name='license' content='../../license.html'/> |
21 | </head> |
22 | <Scene> |
23 | <WorldInfo title='jumpcut_loadworld.x3d'/> |
24 | <NavigationInfo type='"EXAMINE"'/> |
25 | <Viewpoint DEF='FrontView' description='Front View'/> |
26 | <Viewpoint DEF='RearView' description='Rear View' orientation='0 1 0 3.14159' position='0 0 -10'/> |
27 | <Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/> |
28 |
<!-- ROUTE information for PROX_SENSOR node:
[from position_changed to AVATARSCRIPT.printPosition
]
[from position_changed to TRANS0.set_translation
]
[from orientation_changed to TRANS0.set_rotation
]
[from position_changed to TRANS1.set_translation
]
[from orientation_changed to TRANS1.set_rotation
]
-->
<ProximitySensor DEF='PROX_SENSOR' size='1000 1000 1000'/> |
29 | <Anchor description='reload scene for RearView viewpoint' url=' "jumpcut_loadworld.x3d#RearView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.x3d#RearView" "jumpcut_loadworld.wrl#RearView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.wrl#RearView" '> |
30 | <Shape> |
31 | <Appearance> |
32 | <Material/> |
33 | <ImageTexture url=' "front.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/front.jpg " '/> |
34 | </Appearance> |
35 | <IndexedFaceSet coordIndex='0 1 2 3 -1' texCoordIndex='0 1 2 3 -1'> |
36 | |
37 | |
38 | </IndexedFaceSet> |
39 | </Shape> |
40 | <Shape> |
41 | <Appearance> |
42 | <Material/> |
43 | <ImageTexture url=' "right.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/right.jpg " '/> |
44 | </Appearance> |
45 | <IndexedFaceSet coordIndex='1 7 4 2 -1' texCoordIndex='0 1 2 3 -1'> |
46 | <Coordinate USE='UnitCube'/> |
47 | <TextureCoordinate USE='SquareTexCoord'/> |
48 | </IndexedFaceSet> |
49 | </Shape> |
50 | <Shape> |
51 | <Appearance> |
52 | <Material/> |
53 | <ImageTexture url=' "rear.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/rear.jpg " '/> |
54 | </Appearance> |
55 | <IndexedFaceSet coordIndex='7 6 5 4 -1' texCoordIndex='0 1 2 3 -1'> |
56 | <Coordinate USE='UnitCube'/> |
57 | <TextureCoordinate USE='SquareTexCoord'/> |
58 | </IndexedFaceSet> |
59 | </Shape> |
60 | <Shape> |
61 | <Appearance> |
62 | <Material/> |
63 | <ImageTexture url=' "left.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/left.jpg " '/> |
64 | </Appearance> |
65 | <IndexedFaceSet coordIndex='0 3 5 6 -1' texCoordIndex='1 2 3 0 -1'> |
66 | <Coordinate USE='UnitCube'/> |
67 | <TextureCoordinate USE='SquareTexCoord'/> |
68 | </IndexedFaceSet> |
69 | </Shape> |
70 | <Shape> |
71 | <Appearance> |
72 | <Material/> |
73 | <ImageTexture url=' "top.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/top.jpg " '/> |
74 | </Appearance> |
75 | <IndexedFaceSet coordIndex='3 2 4 5 -1' texCoordIndex='0 1 2 3 -1'> |
76 | <Coordinate USE='UnitCube'/> |
77 | <TextureCoordinate USE='SquareTexCoord'/> |
78 | </IndexedFaceSet> |
79 | </Shape> |
80 | <Shape> |
81 | <Appearance> |
82 | <Material/> |
83 | <ImageTexture url=' "bottom.jpg " "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/bottom.jpg " '/> |
84 | </Appearance> |
85 | <IndexedFaceSet coordIndex='0 6 7 1 -1' texCoordIndex='3 0 1 2 -1'> |
86 | <Coordinate USE='UnitCube'/> |
87 | <TextureCoordinate USE='SquareTexCoord'/> |
88 | </IndexedFaceSet> |
89 | </Shape> |
90 | </Anchor> |
91 |
<!-- ROUTE information for TRANS0 node:
[from PROX_SENSOR.position_changed to set_translation
]
[from PROX_SENSOR.orientation_changed to set_rotation
]
-->
<Transform DEF='TRANS0'> |
92 | <Transform translation='-10 -4 -20'> |
93 | <Shape> |
94 | <Appearance> |
95 | <Material/> |
96 | </Appearance> |
97 | <Text DEF='TYPESTRING0' string='"current position is:"'> |
98 | <FontStyle style='BOLD'/> |
99 | </Text> |
100 | </Shape> |
101 | </Transform> |
102 | </Transform> |
103 |
<!-- ROUTE information for TRANS1 node:
[from PROX_SENSOR.position_changed to set_translation
]
[from PROX_SENSOR.orientation_changed to set_rotation
]
-->
<Transform DEF='TRANS1'> |
104 | <Transform translation='-10 -5 -20'> |
105 | <Shape> |
106 | <Appearance> |
107 | <Material/> |
108 | </Appearance> |
109 |
<!-- Text
TYPESTRING1 is a DEF node that has 1 USE node: USE_1 -->
<Text DEF='TYPESTRING1' string='"message from Script is inserted here"'> |
110 | <FontStyle style='BOLD'/> |
111 | </Text> |
112 | </Shape> |
113 | </Transform> |
114 | </Transform> |
115 |
<!-- ROUTE information for AVATARSCRIPT node:
[from PROX_SENSOR.position_changed to printPosition
]
-->
<Script DEF='AVATARSCRIPT' directOutput='true' url=' "jumpcut_loadworld.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld.js" '> |
116 | <field name='typestring1' type='SFNode' accessType='initializeOnly'> |
117 | <Text USE='TYPESTRING1'/> |
118 | </field> |
119 | <field name='printPosition' type='SFVec3f' accessType='inputOnly'/> |
120 | </Script> |
121 | < ROUTE fromNode='PROX_SENSOR' fromField='position_changed' toNode='AVATARSCRIPT' toField='printPosition'/> |
122 | < ROUTE fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS0' toField='set_translation'/> |
123 | < ROUTE fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS0' toField='set_rotation'/> |
124 | < ROUTE fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS1' toField='set_translation'/> |
125 | < ROUTE fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS1' toField='set_rotation'/> |
126 | </Scene> |
127 | </X3D> |
Event Graph ROUTE Table entries with 5 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
PROX_SENSOR
ProximitySensor position_changed SFVec3f |
AVATARSCRIPT
Script printPosition SFVec3f |
|
PROX_SENSOR
ProximitySensor position_changed SFVec3f |
TRANS0
Transform set_translation SFVec3f |
|
PROX_SENSOR
ProximitySensor orientation_changed SFRotation |
TRANS0
Transform set_rotation SFRotation |
|
PROX_SENSOR
ProximitySensor position_changed SFVec3f |
TRANS1
Transform set_translation SFVec3f |
|
PROX_SENSOR
ProximitySensor orientation_changed SFRotation |
TRANS1
Transform set_rotation SFRotation |
Anchor |
description='reload scene for RearView viewpoint' User-interaction hint for this node. |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->