jumpcut_proximitysensor.x3d

X_ITE X3D Player   Test jumpcut with ProximitySensor events. The initial Viewpoint in this world is outside of a ProximitySensor cube. A Second Viewpoint node is at the center of the ProximitySensor (the origin of the local coordinate system). Indicating the Box geometry in the world creates a "jumpcut" between the first and second Viewpoint. The enterTime of the ProximitySensor should be identical to the bindTime of Viewpoint 2 (at the origin of the coordinate system). The exitTime of the ProximitySensor should equal the bindTime of Viewpoint 1 (located outside of the ProximitySensor) . As a result, Text at the bottom of the world should indicate pass/fail of the time events being equal for enterTime and exitTime.

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Original X3D scene: jumpcut_proximitysensor.x3d

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