<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
<head>
<meta name='title' content='noviewpoint.x3d'/>
<meta name='Image' content='noviewpoint-front.jpg'
/>
<meta name='reference' content='http://www.nist.gov/vrml.html'/>
<meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
<meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
<meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='reference' content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
<meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
<meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translated' content='21 January 2001'/>
<meta name='modified' content='28 August 2023'/>
<meta name='description' content='Test browser state with no Viewpoint node present. No Viewpoint node is present in this world. By default, the browser should set it state to that of a default Viewpoint node, with an initial position of 0 0 10, and and initial orientation of 0 0 1 0 (no change from the initial orientation along the -Z direction, coincident with the Z axis). The viewer should be looking down the Z axis in the negative direction, and be at a distance of 10 meters from the origin.'/>
<meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/noviewpoint.x3d'/>
<meta name='generator' content='Vrml97ToX3dNist,
http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generator' content='X3D-Edit 4.0,
https://savage.nps.edu/X3D-Edit'/>
<meta name='license' content='../../license.html'/>
</head>
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X3D Tooltips element index:
Appearance,
Background,
Coordinate,
field,
FontStyle,
head,
ImageTexture,
IndexedFaceSet,
Material,
meta,
NavigationInfo,
ProximitySensor,
ROUTE,
Scene,
Script,
Shape,
Text,
TextureCoordinate,
Transform,
Transform,
WorldInfo,
X3D,
accessType and
type,
XML data types,
field types
<Scene>
<WorldInfo title='noviewpoint.x3d'/>
<NavigationInfo type='"EXAMINE"'/>
<Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 1 2 3 -1' texCoordIndex='0 1 2 3 -1'>
<Coordinate DEF='UnitCube' point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<
TextureCoordinate DEF='
SquareTexCoord'
point='
0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='1 7 4 2 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='7 6 5 4 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 3 5 6 -1' texCoordIndex='1 2 3 0 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='3 2 4 5 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 6 7 1 -1' texCoordIndex='3 0 1 2 -1'>
</IndexedFaceSet>
</Shape>
<Transform translation='-10 -4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0' string='"current position is:"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<Transform translation='-10 -5 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1' string='"message from Script is inserted here"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<field name='typestring1' type='SFNode' accessType='initializeOnly'>
</field>
<field name='comma' type='SFString' value=',' accessType='initializeOnly'/>
<field name='printPosition' type='SFVec3f' accessType='inputOnly'/>
</Script>
<
ROUTE
fromNode='PROX_SENSOR' fromField='position_changed' toNode='AVATARSCRIPT' toField='printPosition'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS0' toField='set_translation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS0' toField='set_rotation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='position_changed' toNode='TRANS1' toField='set_translation'/>
<
ROUTE
fromNode='PROX_SENSOR' fromField='orientation_changed' toNode='TRANS1' toField='set_rotation'/>
</Scene>
</X3D>
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<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
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