single_faceset_vertex_normals.x3d

X_ITE X3D Player   This world tests browser implementation of the Normal node applied to vertices of a rectangular IndexedFaceSet. By applying a +Z Normal to all vertices of the IndexedFaceSet, the object is illuminated only while rotated less than 90 degrees along the X or Y axis. The object is unlit if rotated beyond 90 degrees in either direction.

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