unlit.x3d using X3DOM |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
Test unlit, uncolored geometry. No Material node, no Color node and no texture is applied to a row of geometry primitives, followed by a row containing an Extrusion, an ElevationGrid and and IndexedFaceSet. As a result, geometry should be displayed as white (1, 1, 1), and completely opaque, and have no material properties. |