1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Interchange' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='simple.x3d'/> |
6 | <meta name='MovingImage' content='simple-movie.mpg'/> |
7 | <meta name='reference' content='http://www.nist.gov/vrml.html'/> |
8 | <meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/> |
9 | <meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/> |
10 | <meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/> |
11 | <meta name='reference' content='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/> |
12 | <meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/> |
13 | <meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/> |
14 | <meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/> |
15 | <meta name='translated' content='21 January 2001'/> |
16 | <meta name='modified' content='28 August 2023'/> |
17 | <meta name='description' content='Test of basic functionality. A NormalInterpolator node is used to continuously change the normal vector at each vertex on a rectangular shaped IndexedFaceSet. The fraction_changed field of a TimeSensor node is used to control the keyframe animation of the normals. The keys for the NormalInterpolator are set to values 0, 0.11, 0.22, 0.33, 0.44, 0.55, 0.66, 0.77, 0.88, 1.0 ], and the keyValues for the 8 vertices are set to [ 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 This should result in a continuous change in the normal of each vertex, such that light will appear to move about the geometry in the XZ plane from left to right, then vetically in the YZ plane, up and down.'/> |
18 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Interpolators/NormalInterpolator/simple.x3d'/> |
19 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
20 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
21 | <meta name='license' content='../../license.html'/> |
22 | </head> |
23 | <Scene> |
24 | <WorldInfo title='simple.x3d'/> |
25 |
<!-- ROUTE information for TIME node:
[from fraction_changed to NORMAL_INTERPOLATOR.set_fraction
]
-->
<TimeSensor DEF='TIME' cycleInterval='5' loop='true'/> |
26 |
<!-- ROUTE information for NORMAL_INTERPOLATOR node:
[from TIME.fraction_changed to set_fraction
]
[from value_changed to NORMAL.vector
]
-->
<NormalInterpolator DEF='NORMAL_INTERPOLATOR' key='0 0.11 0.22 0.33 0.44 0.55 0.66 0.77 0.88 1' keyValue='0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 1 0 -1 1 0 -1 0 0 -1 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 -1 0 0 1 0 0 -1 0 0 1 0 0 -1 0 0 1 0 0 -1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 1 0 -1 1 0 -1 0 0 -1 0 1 0 0 -1 0 0 1 0 0 -1 0 0 1 0 0 -1 0 0 1 0 0 -1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1'/> |
27 | <NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/> |
28 | <Transform DEF='TRANS' rotation='1 1 0 0.875'> |
29 | <Shape> |
30 | <Appearance> |
31 | <Material/> |
32 | </Appearance> |
33 | <IndexedFaceSet creaseAngle='0.875' coordIndex='0 1 3 2 -1 4 5 7 6 -1 6 7 1 0 -1 2 3 5 4 -1 6 0 2 4 -1 1 7 5 3 -1'> |
34 |
<!-- ROUTE information for NORMAL node:
[from NORMAL_INTERPOLATOR.value_changed to vector
]
-->
<Normal DEF='NORMAL' vector='0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0'/> |
35 | <Coordinate point='-1 1 1 -1 -1 1 1 1 1 1 -1 1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1 -1'/> |
36 | </IndexedFaceSet> |
37 | </Shape> |
38 | </Transform> |
39 | < ROUTE fromNode='TIME' fromField='fraction_changed' toNode='NORMAL_INTERPOLATOR' toField='set_fraction'/> |
40 | < ROUTE fromNode='NORMAL_INTERPOLATOR' fromField='value_changed' toNode='NORMAL' toField='vector'/> |
41 | </Scene> |
42 | </X3D> |
Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
TIME
TimeSensor fraction_changed SFFloat |
NORMAL_INTERPOLATOR
NormalInterpolator set_fraction SFFloat |
then
|
NORMAL_INTERPOLATOR
NormalInterpolator value_changed MFVec3f |
NORMAL
Normal vector MFVec3f |
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matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
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