simple.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home)

Test of basic functionality. A NormalInterpolator node is used to continuously change the normal vector at each vertex on a rectangular shaped IndexedFaceSet. The fraction_changed field of a TimeSensor node is used to control the keyframe animation of the normals. The keys for the NormalInterpolator are set to values 0, 0.11, 0.22, 0.33, 0.44, 0.55, 0.66, 0.77, 0.88, 1.0 ], and the keyValues for the 8 vertices are set to [ 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 This should result in a continuous change in the normal of each vertex, such that light will appear to move about the geometry in the XZ plane from left to right, then vetically in the YZ plane, up and down.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/ConformanceNist/Interpolators/NormalInterpolator
title   simple.x3d
MovingImage   simple-movie.mpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference   Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference   Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   28 August 2023
description   Test of basic functionality. A NormalInterpolator node is used to continuously change the normal vector at each vertex on a rectangular shaped IndexedFaceSet. The fraction_changed field of a TimeSensor node is used to control the keyframe animation of the normals. The keys for the NormalInterpolator are set to values 0, 0.11, 0.22, 0.33, 0.44, 0.55, 0.66, 0.77, 0.88, 1.0 ], and the keyValues for the 8 vertices are set to [ 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 This should result in a continuous change in the normal of each vertex, such that light will appear to move about the geometry in the XZ plane from left to right, then vetically in the YZ plane, up and down.
identifier   https://www.web3d.org/x3d/content/examples/ConformanceNist/Interpolators/NormalInterpolator/simple.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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