simple.x3d |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
Test of basic functionality. A NormalInterpolator node is used to continuously change the normal vector at each vertex on a rectangular shaped IndexedFaceSet. The fraction_changed field of a TimeSensor node is used to control the keyframe animation of the normals. The keys for the NormalInterpolator are set to values 0, 0.11, 0.22, 0.33, 0.44, 0.55, 0.66, 0.77, 0.88, 1.0 ], and the keyValues for the 8 vertices are set to [ 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 This should result in a continuous change in the normal of each vertex, such that light will appear to move about the geometry in the XZ plane from left to right, then vetically in the YZ plane, up and down. |
X3D Scene | Metadata | |
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archive | https://www.web3d.org/x3d/content/examples/ConformanceNist/Interpolators/NormalInterpolator | |
title | simple.x3d | |
MovingImage | simple-movie.mpg | |
reference | http://www.nist.gov/vrml.html | |
reference | http://www.itl.nist.gov/div897/ctg/vrml/vrml.html | |
creator | http://www.itl.nist.gov/div897/ctg/vrml/members.html | |
disclaimer | This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. | |
reference | Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml | |
reference | Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml | |
info | Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d | |
translator | Michael Kass NIST, Don Brutzman NPS | |
translated | 21 January 2001 | |
modified | 28 August 2023 | |
description | Test of basic functionality. A NormalInterpolator node is used to continuously change the normal vector at each vertex on a rectangular shaped IndexedFaceSet. The fraction_changed field of a TimeSensor node is used to control the keyframe animation of the normals. The keys for the NormalInterpolator are set to values 0, 0.11, 0.22, 0.33, 0.44, 0.55, 0.66, 0.77, 0.88, 1.0 ], and the keyValues for the 8 vertices are set to [ 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 This should result in a continuous change in the normal of each vertex, such that light will appear to move about the geometry in the XZ plane from left to right, then vetically in the YZ plane, up and down. | |
identifier | https://www.web3d.org/x3d/content/examples/ConformanceNist/Interpolators/NormalInterpolator/simple.x3d | |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html | |
generator | X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit | |
license | ../../license.html | |
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