simple.x3d

X_ITE X3D Player   Test of basic functionality. A NormalInterpolator node is used to continuously change the normal vector at each vertex on a rectangular shaped IndexedFaceSet. The fraction_changed field of a TimeSensor node is used to control the keyframe animation of the normals. The keys for the NormalInterpolator are set to values 0, 0.11, 0.22, 0.33, 0.44, 0.55, 0.66, 0.77, 0.88, 1.0 ], and the keyValues for the 8 vertices are set to [ 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, -1 0 0, -1 0 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, -1 0 0, -1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 1 0 -1, 1 0 -1, 0 0 -1, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 This should result in a continuous change in the normal of each vertex, such that light will appear to move about the geometry in the XZ plane from left to right, then vetically in the YZ plane, up and down.

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Original X3D scene: simple.x3d

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