X3D Scene |
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Metadata |
archive
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/DirectionalLight
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title |
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test_inteffect_specularsim.x3d
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MovingImage |
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test-inteffect-specularsim-movie.mpg
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reference |
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http://www.nist.gov/vrml.html
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reference |
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http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
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creator |
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http://www.itl.nist.gov/div897/ctg/vrml/members.html
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disclaimer |
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This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
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reference |
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Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
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reference |
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Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
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info |
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Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
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translator |
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Michael Kass NIST, Don Brutzman NPS |
translated |
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21 January 2001 |
modified |
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28 August 2023 |
description |
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This test addresses the effect of the light intensity on the specular color of simple geometry. One row of simple geometry is drawn in the local coordinate system and a DirectionalLight is also defined with intensity 0 and color white. The test starts by clicking on the text above the geometry. The intensity of the light is increased as the test progresses and the specular color of the objects should also increase (in a linear fashion). Intensity values range from 0 to 1. The geometry are originally defined with a diffuseColor of 1 0 0 and a specularColor of 0 1 0. |
identifier |
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/DirectionalLight/test_inteffect_specularsim.x3d
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generator |
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Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
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generator |
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X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
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license |
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../../license.html
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