1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='isactive.x3d'/> |
6 | <meta name='MovingImage' content='isactive-movie.mpg'/> |
7 | <meta name='reference' content='http://www.nist.gov/vrml.html'/> |
8 | <meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/> |
9 | <meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/> |
10 | <meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/> |
11 | <meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/> |
12 | <meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/> |
13 | <meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/> |
14 | <meta name='translated' content='21 January 2001'/> |
15 | <meta name='modified' content='28 August 2023'/> |
16 | <meta name=' TODO ' content=' Xj3D Player Bugzilla Issue, apparent DEF/USE light problem http://bugzilla.xj3d.org '/> |
17 | <meta name='description' content='Test if the CylinderSensor node isActive field can be routed to other node. A box-shaped IndexedFaceSet geometry has an associated CylinderSensor, which routes its isActive event to an associated PointLight. When the primary pointing device buttons is depressed while over a geometry, the associated PointLight will turn on. Letting up on the pointing device button should turn the light off.'/> |
18 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/CylinderSensor/isactive.x3d'/> |
19 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
20 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
21 | <meta name='license' content='../../license.html'/> |
22 | </head> |
23 | <Scene> |
24 | <WorldInfo title='isactive.x3d'/> |
25 | <NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/> |
26 | <Group> |
27 | <Viewpoint description='Front View' position='0 0 20'/> |
28 | <Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -20'/> |
29 | <Viewpoint description='Top View' orientation='1 0 0 -1.57' position='0 20 0'/> |
30 | <Viewpoint description='Bottom View' orientation='1 0 0 1.57' position='0 -20 0'/> |
31 | <Viewpoint description='Right View' orientation='0 1 0 1.57' position='20 0 0'/> |
32 | <Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-20 0 0'/> |
33 | <Shape> |
34 | <Appearance> |
35 | <Material diffuseColor='0.5 0.5 0.5'/> |
36 | </Appearance> |
37 | <IndexedFaceSet coordIndex='0 1 2 3 -1'> |
38 | <Coordinate point='-10 -6 -8 10 -6 -8 10 6 -8 -10 6 -8'/> |
39 | </IndexedFaceSet> |
40 | </Shape> |
41 | <Shape> |
42 | <Appearance> |
43 | <Material diffuseColor='0.5 0.5 0.5'/> |
44 | </Appearance> |
45 | <IndexedFaceSet coordIndex='0 1 2 3 -1'> |
46 | <Coordinate point='-10 -6 -8 -10 -6 6 10 -6 6 10 -6 -8'/> |
47 | </IndexedFaceSet> |
48 | </Shape> |
49 | </Group> |
50 |
<!-- PointLight
LIGHT is a DEF node that has 1 USE node: USE_1
<!-- ROUTE information for LIGHT node: [from BOXSENSOR.isActive to on ] --> <PointLight DEF='LIGHT' on='false'/> |
51 | <Group> |
52 |
<!-- ROUTE information for MYBOX node:
[from BOXSENSOR.rotation_changed to set_rotation
]
-->
<Transform DEF='MYBOX'> |
53 | <PointLight USE='LIGHT'/> |
54 |
<!-- ROUTE information for BOXSENSOR node:
[from rotation_changed to MYBOX.set_rotation
]
[from isActive to LIGHT.on
]
-->
<CylinderSensor DEF='BOXSENSOR' description='click and drag to rotate'/> |
55 | <Shape> |
56 | <Appearance> |
57 | <Material/> |
58 | </Appearance> |
59 | <IndexedFaceSet colorPerVertex='false' coordIndex='0 1 3 2 -1 4 5 7 6 -1 6 7 1 0 -1 2 3 5 4 -1 6 0 2 4 -1 1 7 5 3 -1'> |
60 | <Color color='1 0 0 0 1 0 0 0 1 1 1 0 1 1 1 1 1 1'/> |
61 | <Coordinate point='-1 1 1 -1 -1 1 1 1 1 1 -1 1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1 -1'/> |
62 | </IndexedFaceSet> |
63 | </Shape> |
64 | </Transform> |
65 | </Group> |
66 | < ROUTE fromNode='BOXSENSOR' fromField='rotation_changed' toNode='MYBOX' toField='set_rotation'/> |
67 | < ROUTE fromNode='BOXSENSOR' fromField='isActive' toNode='LIGHT' toField='on'/> |
68 | </Scene> |
69 | </X3D> |
Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
BOXSENSOR
CylinderSensor rotation_changed SFRotation |
MYBOX
Transform set_rotation SFRotation |
|
BOXSENSOR
CylinderSensor isActive SFBool |
LIGHT
PointLight on SFBool |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->