offset.x3d

X_ITE X3D Player   Three Box geometry each have a PlaneSensor associated with them, and each has a different offset value associated with it. The result is, when the geometry is selected by the pointing device, the left Box should translate -1 -1 -2 in X,Y and Z respectively. The center Box has offsets of 0 0 0 each time, and the right Box should translate by 1 1 2 in X,Y and Z. Subsequent indications of the same geometry with the pointing device should cause the Box geometry to reset to its this offset position first before it can be dragged.

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Original X3D scene: offset.x3d

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