1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='startgtstoploopfalse_past.x3d'/> |
6 | <meta name='MovingImage' content='startgtstoploopfalse_past-movie.mpg'/> |
7 | <meta name='reference' content='http://www.nist.gov/vrml.html'/> |
8 | <meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/> |
9 | <meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/> |
10 | <meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/> |
11 | <meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/> |
12 | <meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/> |
13 | <meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/> |
14 | <meta name='translated' content='21 January 2001'/> |
15 | <meta name='modified' content='28 August 2023'/> |
16 | <meta name='description' content='Test of loop equal to false, and the startTime "4" greater than a stopTime of "2". The result should be that stopTime is ignored. However, because loop is false, the sound should not play when the world is loaded.'/> |
17 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/AudioClip/startgtstoploopfalse_past.x3d'/> |
18 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
19 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
20 | <meta name='license' content='../../license.html'/> |
21 | </head> |
22 | <Scene> |
23 | <WorldInfo title='startgtstoploopfalse_past.x3d'/> |
24 | <Viewpoint description='entry viewpoint' position='0 0 5'/> |
25 | <Sound> |
26 |
<!-- ROUTE information for MYSOUND node:
[from isActive to SOUND_SCRIPT.colorPhonograph
]
-->
<AudioClip DEF='MYSOUND' description='chimes' startTime='4' stopTime='2' url=' "chimes.wav" "https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/AudioClip/chimes.wav" '/> |
27 | </Sound> |
28 | <Transform scale='0.5 0.5 0.5'> |
29 | <Transform translation='0 -2 0'> |
30 | <Shape> |
31 | <Appearance> |
32 |
<!-- Material
PHONOCOLOR is a DEF node that has 1 USE node: USE_1 --> <Material DEF='PHONOCOLOR'/> |
33 | </Appearance> |
34 | <Box size='3 1.5 3'/> |
35 | </Shape> |
36 | </Transform> |
37 | <Transform rotation='1 0 0 -2.5'> |
38 | <Shape> |
39 | <Appearance> |
40 | |
41 | </Appearance> |
42 | <Extrusion beginCap='false' creaseAngle='1.57' crossSection='1 0 0.92388 0.382683 0.707107 0.707106 0.382684 0.923879 1.26759e-006 1 -0.382682 0.92388 -0.707105 0.707108 -0.923879 0.382685 -1 2.53518e-006 -0.923881 -0.382681 -0.707109 -0.707105 -0.382687 -0.923878 -3.80277e-006 -1 0.38268 -0.923881 0.707104 -0.70711 0.923878 -0.382688 1 0' endCap='false' orientation='0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0' scale='2.2 2.2 1.8 1.8 1.4 1.4 1.2 1.2 1 1 0.8 0.8 0.6 0.6 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.2 0.2 0.0001 0.0001' solid='false' spine='0 -1.4 0 0 -1.22137 0 0 -1.01245 0 0 -0.819601 0 0 -0.626754 0 0 -0.401765 0 0 -0.204459 0 0 -0.0164327 0 0 0.176777 0 0 0.380511 0 0 0.578542 0 0 0.819601 0 0 0.996378 0 0 1.8 0 0 1.2 0'/> |
43 | </Shape> |
44 | </Transform> |
45 | </Transform> |
46 |
<!-- ROUTE information for SOUND_SCRIPT node:
[from MYSOUND.isActive to colorPhonograph
]
-->
<Script DEF='SOUND_SCRIPT' directOutput='true' url=' "startgtstoploopfalse_past.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/AudioClip/startgtstoploopfalse_past.js" '> |
47 | <field name='phonoColor' type='SFNode' accessType='initializeOnly'> |
48 | <Material USE='PHONOCOLOR'/> |
49 | </field> |
50 | <field name='hornColor' type='SFNode' accessType='initializeOnly'> |
51 | <Material USE='HORNCOLOR'/> |
52 | </field> |
53 | <field name='yellow' type='SFColor' value='0.75 0.75 0.00' accessType='initializeOnly'/> |
54 | <field name='white' type='SFColor' value='0.80 0.80 0.80' accessType='initializeOnly'/> |
55 | <field name='colorPhonograph' type='SFBool' accessType='inputOnly'/> |
56 | </Script> |
57 | < ROUTE fromNode='MYSOUND' fromField='isActive' toNode='SOUND_SCRIPT' toField='colorPhonograph'/> |
58 | </Scene> |
59 | </X3D> |
Event Graph ROUTE Table with 1 ROUTE connection total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
MYSOUND
AudioClip isActive SFBool |
SOUND_SCRIPT
Script colorPhonograph SFBool |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->