switchsounds.x3d |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player) |
Test Switching of sounds. A "chime" sounding Sound node is initially a "switched out" child of a Switch node in this world. If the viewer clicks on the "Switch in" button in this world, the Sound child is switched in as a child of the Switch node, and should begin to play. If the viewer clicks on the "Switch out" button while the Sound is playing, the sound should cease. However, the Sound node should continue to send and receive events, and as a result, the "phonograph" geometry continue to remain a yellow color, indicating that the Sound node isActive field is still true, even though the Sound is no longer audible. |
X3D Scene | Metadata | |
---|---|---|
archive | http://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound | |
title | switchsounds.x3d | |
MovingImage | switch-movie.mpg | |
reference | http://www.nist.gov/vrml.html | |
reference | http://www.itl.nist.gov/div897/ctg/vrml/vrml.html | |
creator | http://www.itl.nist.gov/div897/ctg/vrml/members.html | |
disclaimer | This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. | |
info | Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d | |
translator | Michael Kass NIST, Don Brutzman NPS | |
translated | 21 January 2001 | |
modified | 15 April 2017 | |
description | Test Switching of sounds. A "chime" sounding Sound node is initially a "switched out" child of a Switch node in this world. If the viewer clicks on the "Switch in" button in this world, the Sound child is switched in as a child of the Switch node, and should begin to play. If the viewer clicks on the "Switch out" button while the Sound is playing, the sound should cease. However, the Sound node should continue to send and receive events, and as a result, the "phonograph" geometry continue to remain a yellow color, indicating that the Sound node isActive field is still true, even though the Sound is no longer audible. | |
identifier | http://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/switchsounds.x3d | |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html | |
generator | X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit | |
license | ../../license.html | |
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