LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.
(Contained nodes are now called 'children' rather than 'level', for consistent naming among all GroupingNodeType nodes.)
LOD range values go from near to far (as child geometry gets simpler for better performance).
For n range values, you must have n+1 children levels!
Only currently selected children level is rendered, but all levels continue to send/receive events.
X3D Tooltips of interest:
LOD.
X3D Specification
sections of interest:
23 Navigation component,
23.2 Concepts
and
23.4.3 LOD.
X3D Examples Archives
of related interest:
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