AllBonesLOA5SkeletonsInlineAnimation.x3d using X3DOM

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This experimental model is adapting the first of two HAnimHumanoid skeletons in AllBonesLOA5Skeletons to properly animate all Joints and Segments defined in LOA-0 through LOA-5.

 

X3D Scene   Metadata
X3D Examples Archive   https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/AllBonesLOA5SkeletonsInlineAnimationIndex.html
title   AllBonesLOA5SkeletonsInlineAnimation.x3d
creator   Joe Williams and Don Brutzman
created   31 March 2026
modified   26 April 2026
description   This experimental model is adapting the first of two HAnimHumanoid skeletons in AllBonesLOA5Skeletons to properly animate all Joints and Segments defined in LOA-0 through LOA-5.
TODO   Adjust center values for LOA-2 through LOA5, make corresponding adjustments in AllBonesLOA5Skeletons.x3d
TODO   Document how to properly adjust HAnimJoint center fields so that center of rotation is at end of each bone, not at center. Debugging with animation mode BASIC helps.
reference   BuildingLOA5AnimatedHumanoidsUsingHAnimX3D.pptx
reference   AllBonesLOA5Skeletons.x3d
reference   AllBonesCollection.x3d
reference   original LOA-4 skeleton model ../Characters/JinLOA4.x3d
reference   https://en.wikipedia.org/wiki/Human_skeleton
specificationSection   X3D 4.0 Architecture, ISO/IEC 19775-1:202x draft version 4.1, clause 4 Concepts, section 4.11.6.6 LOA‑5 hierarchy
specificationUrl   https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19774/ISO-IEC19774-1/ISO-IEC19774-1v2.1/ISO-IEC19774-1v2.1-WD/Architecture/concepts.html#Hierarchy5
identifier   https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/AllBonesLOA5SkeletonsInlineAnimation.x3d
generator   X3dTidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html
generator   X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
license   ../license.html
 
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