X3D Example Archives: Humanoid Animation, Characters

Jin Level of Articulation (LOA) 4

HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.

X3D Tooltips of interest, in hierarchical order: HAnimHumanoid, HAnimJoint, HAnimSegment, HAnimSite, HAnimDisplacer, HAnimMotion.

Humanoid animation (HAnim) version 2 International Standard includes Part 1: architecture and Part 2: motion data animation.

X3D Specification section of interest: 26 Humanoid Animation (HAnim) component.

Facial Animation
  22 X3D Models       X3D Model Descriptions
   HAnim Model Foot Left Left foot, using high-fidelity definitions for HAnim version 2.0
   HAnim Model Foot Right Right foot, using high-fidelity definitions for HAnim version 2.0
   HAnim Model Hand Left Left hand, using high-fidelity definitions for HAnim version 2.0
   HAnim Model Hand Right Right hand using high-fidelity definitions for HAnim version 2.0
   HAnim Models Hands Feet Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0
   Jin LOA 1 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin LOA 2 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin LOA 3 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin LOA 4 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Jin Scaled V 2 L 1 LOA 4 Only Markers Articulated 3D game character designed with a general graphics tool, then converted into an LOA4 X3D HAnim model, then rescaled 1:1 m all drawn directly in place in default HAnim coordinate space, and added v2 Sites
   Korean Character 01 Jin Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 02 Chul Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 03 Hyun Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 04 Young Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 05 Ju Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 06 Ga Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 07 No Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 08 Da Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 09 Ru Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 10 Mi Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 11 Min Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   Korean Character 12 Sun Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.