<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation
='
https://www.web3d.org/specifications/x3d-3.3.xsd
'>
<head>
</head>
<!--
Visualization report for HAnimHumanoid model:
Humanoid HAnimHumanoid Report
Index for ExternProtoDeclare definition
:
LOA1_WalkAnimation
Index for DEF nodes
:
ANIMATOR,
boxman_BoxMan_view,
boxman_Humanoid,
boxman_humanoid_root,
boxman_l_ankle,
boxman_l_calf,
boxman_l_elbow,
boxman_l_forearm,
boxman_l_hand,
boxman_l_hand_tip,
boxman_l_hindfoot,
boxman_l_hip,
boxman_l_knee,
boxman_l_middistal,
boxman_l_middistal_tip,
boxman_l_midtarsal,
boxman_l_shoulder,
boxman_l_thigh,
boxman_l_upperarm,
boxman_l_wrist,
boxman_l5,
boxman_r_ankle,
boxman_r_calf,
boxman_r_elbow,
boxman_r_forearm,
boxman_r_hand,
boxman_r_hand_tip,
boxman_r_hindfoot,
boxman_r_hip,
boxman_r_knee,
boxman_r_middistal,
boxman_r_middistal_tip,
boxman_r_midtarsal,
boxman_r_shoulder,
boxman_r_thigh,
boxman_r_upperarm,
boxman_r_wrist,
boxman_sacrum,
boxman_skull,
boxman_skull_tip,
boxman_skullbase,
boxman_vl5,
ENGINE,
Front_View,
HeadHandsFleshToneSkin,
Inclined_View,
Left_View,
Right_View,
ShirtSkin,
ShoeSkin,
SKINCOORD,
SkinLines,
SphereRed,
SphereYellow,
Top_View,
TrouserSkin
Index for Viewpoint images
:
Front_View,
Inclined_View,
Left_View,
Right_View,
Top_View
-->
<Scene>
<WorldInfo info='
"(C) 2000 James Smith - james@vapourtech.com"
"http://www.vapourtech.com/team/james/boxman.wrl"
"Blaxxun compatibility by Tu Lam - TuL@seamless-solutions.com"
' title='BoxMan - A Seamless VRML Human'/>
<Background groundColor='0.6 0.6 0.6' skyColor='0.75 0.75 0.75'/>
<!-- When converting to VRML97 (which didn't include HAnim), HAnim node prototypes are provided automatically by the X3dToVrml97.xslt translation stylesheet -->
<HAnimHumanoid DEF='boxman_Humanoid' info='"authorName=James Smith" "authorEmail=james@vapourtech.com" "copyright=(C) 2000 James Smith - james@vapourtech.com" "humanoidVersion=1.0"' name='Humanoid'>
<!-- ROUTE information for boxman_humanoid_root node:
[from ANIMATOR.HumanoidRoot_translation_changed to set_translation
]
[from ANIMATOR.HumanoidRoot_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_humanoid_root' center='0 0.9723 -0.0728' containerField='skeleton' name='humanoid_root' skinCoordIndex='0 1 2 3 4 5 6 7 8 9 10 11' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_sacrum' name='sacrum'>
<Transform translation='0 0.9723 -0.0728'>
<Shape DEF='SphereYellow'>
<Appearance>
<Material diffuseColor='1 1 0'/>
</Appearance>
<Sphere radius='0.02'/>
</Shape>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_l_hip node:
[from ANIMATOR.l_hip_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_l_hip' center='0.0956 0.9364 0' name='l_hip' skinCoordIndex='12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l_thigh' name='l_thigh'>
<Transform translation='0.0956 0.9364 0'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_l_knee node:
[from ANIMATOR.l_knee_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_l_knee' center='0.0956 0.5095 -0.0036' name='l_knee' skinCoordIndex='36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63' skinCoordWeight='0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l_calf' name='l_calf'>
<Transform translation='0.0956 0.5095 -0.0036'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_l_ankle node:
[from ANIMATOR.l_ankle_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_l_ankle' center='0.0946 0.0762 -0.0261' name='l_ankle' skinCoordIndex='64 65 66 67 68 69 70 71' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l_hindfoot' name='l_hindfoot'>
<Transform translation='0.0946 0.0762 -0.0261'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_l_midtarsal node:
[from ANIMATOR.l_midtarsal_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_l_midtarsal' center='0.1079 0.0317 0.0670' name='l_midtarsal' skinCoordIndex='72 73 74 75 76 77 78 79' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l_middistal' name='l_middistal'>
<Transform translation='0.1079 0.0317 0.0670'>
</Transform>
<HAnimSite DEF='boxman_l_middistal_tip' name='l_middistal_tip' translation='.095 0.0005 0.1924'>
<Shape DEF='SphereRed'>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Sphere radius='0.02'/>
</Shape>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
<!-- ROUTE information for boxman_r_hip node:
[from ANIMATOR.r_hip_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_r_hip' center='-0.0956 0.9364 0' name='r_hip' skinCoordIndex='80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_r_thigh' name='r_thigh'>
<Transform translation='-0.0956 0.9364 0'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_r_knee node:
[from ANIMATOR.r_knee_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_r_knee' center='-0.0956 0.5095 -0.0036' name='r_knee' skinCoordIndex='104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131' skinCoordWeight='0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_r_calf' name='r_calf'>
<Transform translation='-0.0956 0.5095 -0.0036'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_r_ankle node:
[from ANIMATOR.r_ankle_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_r_ankle' center='-0.0946 0.0762 -0.0261' name='r_ankle' skinCoordIndex='132 133 134 135 136 137 138 139' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_r_hindfoot' name='r_hindfoot'>
<Transform translation='-0.0946 0.0762 -0.0261'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_r_midtarsal node:
[from ANIMATOR.r_midtarsal_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_r_midtarsal' center='-0.1079 0.0317 0.0670' name='r_midtarsal' skinCoordIndex='140 141 142 143 144 145 146 147' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_r_middistal' name='r_middistal'>
<Transform translation='-0.1079 0.0317 0.0670'>
</Transform>
<HAnimSite DEF='boxman_r_middistal_tip' name='r_middistal_tip' translation='-0.095 0.0005 0.1924'>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
<!-- ROUTE information for boxman_vl5 node:
[from ANIMATOR.vl5_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_vl5' center='0 1.0817 -0.0728' name='vl5' skinCoordIndex='148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l5' name='l5'>
<Transform translation='0 1.0817 -0.0728'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_skullbase node:
[from ANIMATOR.skullbase_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_skullbase' center='0 1.6440 0.036' name='skullbase' skinCoordIndex='168 169 170 171 172 173 174 175' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_skull' name='skull'>
<Transform translation='0 1.6440 0.036'>
</Transform>
<HAnimSite DEF='boxman_skull_tip' name='skull_tip' translation='-0.0029 1.7771 0.0274'>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
<!-- ROUTE information for boxman_l_shoulder node:
[from ANIMATOR.l_shoulder_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_l_shoulder' center='0.1968 1.4642 -0.0265' name='l_shoulder' skinCoordIndex='176 177 178 179 180 181 182 183' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l_upperarm' name='l_upperarm'>
<Transform translation='0.1968 1.4642 -0.0265'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_l_elbow node:
[from ANIMATOR.l_elbow_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_l_elbow' center='0.1982 1.1622 -0.0557' name='l_elbow' skinCoordIndex='184 185 186 187 188 189 190 191' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l_forearm' name='l_forearm'>
<Transform translation='0.1982 1.1622 -0.0557'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_l_wrist node:
[from ANIMATOR.l_wrist_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_l_wrist' center='0.1972 0.8929 -0.0690' name='l_wrist' skinCoordIndex='192 193 194 195 196 197 198 199' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_l_hand' name='l_hand'>
<Transform translation='0.1972 0.8929 -0.0690'>
</Transform>
<HAnimSite DEF='boxman_l_hand_tip' name='l_hand_tip' translation='0.1912 0.6976 -0.0710'>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
<!-- ROUTE information for boxman_r_shoulder node:
[from ANIMATOR.r_shoulder_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_r_shoulder' center='-0.1968 1.4642 -0.0265' name='r_shoulder' skinCoordIndex='200 201 202 203 204 205 206 207' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_r_upperarm' name='r_upperarm'>
<Transform translation='-0.1968 1.4642 -0.0265'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_r_elbow node:
[from ANIMATOR.r_elbow_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_r_elbow' center='-0.1982 1.1622 -0.0557' name='r_elbow' skinCoordIndex='208 209 210 211 212 213 214 215' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_r_forearm' name='r_forearm'>
<Transform translation='-0.1982 1.1622 -0.0557'>
</Transform>
</HAnimSegment>
<!-- ROUTE information for boxman_r_wrist node:
[from ANIMATOR.r_wrist_rotation_changed to set_rotation
]
-->
<HAnimJoint DEF='boxman_r_wrist' center='-0.1972 0.8929 -0.0690' name='r_wrist' skinCoordIndex='216 217 218 219 220 221 222 223' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
<HAnimSegment DEF='boxman_r_hand' name='r_hand'>
<Transform translation='-0.1972 0.8929 -0.0690'>
</Transform>
<HAnimSite DEF='boxman_r_hand_tip' name='r_hand_tip' translation='-0.1912 0.6976 -0.0710'>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
<!-- # sacrum (12) # l_thigh (28) # l_calf (24) # l_hindfoot (8) # l_middistal (8) # r_thigh (28) # r_calf (24) # r_hindfoot (8) # r_middistal (8) # l5 (20) # skull (8) # l_upperarm (8) # l_forearm (8) # l_hand (8) # r_upperarm (8) # r_forearm (8) # r_hand (8) -->
<Coordinate DEF='SKINCOORD' containerField='skinCoord' point='-0.05 1 0.05 0.05 1 0.05 0.03 0.97 -0.1 -0.03 0.97 -0.1 0.03 0.94 -0.075 -0.03 0.94 -0.075 0 0.92 0 0 0.94 0.03 -0.12 1.06 0.05 0.12 1.06 0.05 0.12 1.06 -0.1 -0.12 1.06 -0.1 0.0456 0.9364 0.05 0.1456 0.9364 0.05 0.1456 0.9364 -0.05 0.0456 0.9364 -0.05 0.0456 0.9 0.05 0.1456 0.9 0.05 0.1456 0.9 -0.05 0.0456 0.9 -0.05 0.0456 0.8 0.05 0.1456 0.8 0.05 0.1456 0.8 -0.05 0.0456 0.8 -0.05 0.0456 0.7 0.05 0.1456 0.7 0.05 0.1456 0.7 -0.05 0.0456 0.7 -0.05 0.0456 0.6 0.05 0.1456 0.6 0.05 0.1456 0.6 -0.05 0.0456 0.6 -0.05 0.0456 0.55 0.05 0.1456 0.55 0.05 0.1456 0.55 -0.05 0.0456 0.55 -0.05 0.0456 0.52 0.05 0.1456 0.52 0.05 0.1456 0.52 -0.05 0.0456 0.52 -0.05 0.0456 0.5 0.05 0.1456 0.5 0.05 0.1456 0.5 -0.05 0.0456 0.5 -0.05 0.0454 0.43 0.045 0.1454 0.43 0.045 0.1454 0.43 -0.055 0.0454 0.43 -0.055 0.0452 0.36 0.04 0.1452 0.36 0.04 0.1452 0.36 -0.06 0.0452 0.36 -0.06 0.045 0.29 0.035 0.145 0.29 0.035 0.145 0.29 -0.065 0.045 0.29 -0.065 0.0448 0.21 0.03 0.1448 0.21 0.03 0.1448 0.21 -0.07 0.0448 0.21 -0.07 0.0446 0.1262 0.025 0.1446 0.1262 0.025 0.1446 0.1262 -0.075 0.0446 0.1262 -0.075 0.0446 0.0762 0.025 0.1446 0.0762 0.025 0.1446 0 -0.075 0.0446 0 -0.075 0.0446 0.0562 0.057 0.1446 0.0562 0.057 0.1446 0 0.057 0.0446 0 0.057 0.0446 0.0562 0.087 0.1446 0.0562 0.087 0.1446 0 0.087 0.0446 0 0.087 0.0446 0.0562 0.1924 0.1446 0.0562 0.1924 0.1446 0 0.1924 0.0446 0 0.1924 -0.0456 0.9364 0.05 -0.1456 0.9364 0.05 -0.1456 0.9364 -0.05 -0.0456 0.9364 -0.05 -0.0456 0.9 0.05 -0.1456 0.9 0.05 -0.1456 0.9 -0.05 -0.0456 0.9 -0.05 -0.0456 0.8 0.05 -0.1456 0.8 0.05 -0.1456 0.8 -0.05 -0.0456 0.8 -0.05 -0.0456 0.7 0.05 -0.1456 0.7 0.05 -0.1456 0.7 -0.05 -0.0456 0.7 -0.05 -0.0456 0.6 0.05 -0.1456 0.6 0.05 -0.1456 0.6 -0.05 -0.0456 0.6 -0.05 -0.0456 0.55 0.05 -0.1456 0.55 0.05 -0.1456 0.55 -0.05 -0.0456 0.55 -0.05 -0.0456 0.52 0.05 -0.1456 0.52 0.05 -0.1456 0.52 -0.05 -0.0456 0.52 -0.05 -0.0456 0.5 0.05 -0.1456 0.5 0.05 -0.1456 0.5 -0.05 -0.0456 0.5 -0.05 -0.0454 0.43 0.045 -0.1454 0.43 0.045 -0.1454 0.43 -0.055 -0.0454 0.43 -0.055 -0.0452 0.36 0.04 -0.1452 0.36 0.04 -0.1452 0.36 -0.06 -0.0452 0.36 -0.06 -0.045 0.29 0.035 -0.145 0.29 0.035 -0.145 0.29 -0.065 -0.045 0.29 -0.065 -0.0448 0.21 0.03 -0.1448 0.21 0.03 -0.1448 0.21 -0.07 -0.0448 0.21 -0.07 -0.0446 0.1262 0.025 -0.1446 0.1262 0.025 -0.1446 0.1262 -0.075 -0.0446 0.1262 -0.075 -0.0446 0.0762 0.025 -0.1446 0.0762 0.025 -0.1446 0 -0.075 -0.0446 0 -0.075 -0.0446 0.0562 0.057 -0.1446 0.0562 0.057 -0.1446 0 0.057 -0.0446 0 0.057 -0.0446 0.0562 0.087 -0.1446 0.0562 0.087 -0.1446 0 0.087 -0.0446 0 0.087 -0.0446 0.0562 0.1924 -0.1446 0.0562 0.1924 -0.1446 0 0.1924 -0.0446 0 0.1924 -0.12 1.10 0.05 0.12 1.10 0.05 0.12 1.10 -0.1 -0.12 1.10 -0.1 -0.14 1.42 0.045 0.14 1.42 0.045 0.14 1.42 -0.09 -0.14 1.42 -0.09 -0.24 1.52 0.035 0.24 1.52 0.035 0.24 1.52 -0.09 -0.24 1.52 -0.09 -0.05 1.56 0.030 0.05 1.56 0.030 0.05 1.56 -0.06 -0.05 1.56 -0.06 -0.05 1.60 0.060 0.05 1.60 0.060 0.05 1.62 -0.03 -0.05 1.62 -0.03 -0.07 1.777 0.13 0.07 1.777 0.13 0.07 1.777 -0.03 -0.07 1.777 -0.03 -0.07 1.60 0.13 0.07 1.60 0.13 0.07 1.66 -0.03 -0.07 1.66 -0.03 0.16 1.42 0.015 0.24 1.5 0.015 0.24 1.5 -0.075 0.16 1.42 -0.075 0.17 1.18 -0.025 0.23 1.18 -0.025 0.23 1.18 -0.085 0.17 1.18 -0.085 0.17 1.14 -0.025 0.23 1.14 -0.025 0.23 1.14 -0.085 0.17 1.14 -0.085 0.18 0.91 -0.05 0.22 0.91 -0.05 0.22 0.91 -0.09 0.18 0.91 -0.09 0.18 0.87 -0.02 0.22 0.87 -0.02 0.22 0.87 -0.1 0.18 0.87 -0.1 0.18 0.6976 -0.02 0.22 0.6976 -0.02 0.22 0.6976 -0.1 0.18 0.6976 -0.1 -0.16 1.42 0.015 -0.24 1.5 0.015 -0.24 1.5 -0.075 -0.16 1.42 -0.075 -0.17 1.18 -0.025 -0.23 1.18 -0.025 -0.23 1.18 -0.085 -0.17 1.18 -0.085 -0.17 1.14 -0.025 -0.23 1.14 -0.025 -0.23 1.14 -0.085 -0.17 1.14 -0.085 -0.18 0.91 -0.05 -0.22 0.91 -0.05 -0.22 0.91 -0.09 -0.18 0.91 -0.09 -0.18 0.87 -0.02 -0.22 0.87 -0.02 -0.22 0.87 -0.1 -0.18 0.87 -0.1 -0.18 0.6976 -0.02 -0.22 0.6976 -0.02 -0.22 0.6976 -0.1 -0.18 0.6976 -0.1'/>
<Group containerField='skin'>
<Shape DEF='TrouserSkin'>
<Appearance>
<Material diffuseColor='0 0 1' transparency='0.5'/>
</Appearance>
<!-- # 0: sacrum (8) # 1: l_hip joint (8) # 2: r_hip joint (8) # 3: l_thigh (48) # 4: l_knee joint (8) # 5: l_calf (40) # 10: r_thigh (48) # 11: r_knee joint (8) # 12: r_calf (40) -->
<IndexedFaceSet coordIndex='0 7 1 -1 8 0 1 -1 1 9 8 -1 10 2 3 -1 3 11 10 -1 2 4 5 -1 5 3 2 -1 4 6 5 -1 7 12 1 -1 1 12 13 -1 13 9 1 -1 9 13 14 -1 14 10 9 -1 10 14 15 -1 15 2 10 -1 12 7 6 -1 6 15 12 -1 15 6 4 -1 4 2 15 -1 0 80 7 -1 81 80 0 -1 0 8 81 -1 82 81 8 -1 8 11 82 -1 83 82 11 -1 11 3 83 -1 6 7 80 -1 80 83 6 -1 5 6 83 -1 83 3 5 -1 12 16 17 -1 17 13 12 -1 13 17 18 -1 18 14 13 -1 14 18 19 -1 19 15 14 -1 15 19 16 -1 16 12 15 -1 16 20 21 -1 21 17 16 -1 17 21 22 -1 22 18 17 -1 18 22 23 -1 23 19 18 -1 19 23 20 -1 20 16 19 -1 20 24 25 -1 25 21 20 -1 21 25 26 -1 26 22 21 -1 22 26 27 -1 27 23 22 -1 23 27 24 -1 24 20 23 -1 24 28 29 -1 29 25 24 -1 25 29 30 -1 30 26 25 -1 26 30 31 -1 31 27 26 -1 27 31 28 -1 28 24 27 -1 28 32 33 -1 33 29 28 -1 29 33 34 -1 34 30 29 -1 30 34 35 -1 35 31 30 -1 31 35 32 -1 32 28 31 -1 32 36 37 -1 37 33 32 -1 33 37 38 -1 38 34 33 -1 34 38 39 -1 39 35 34 -1 35 39 36 -1 36 32 35 -1 36 40 41 -1 41 37 36 -1 37 41 42 -1 42 38 37 -1 38 42 43 -1 43 39 38 -1 39 43 40 -1 40 36 39 -1 40 44 45 -1 45 41 40 -1 41 45 46 -1 46 42 41 -1 42 46 47 -1 47 43 42 -1 43 47 44 -1 44 40 43 -1 44 48 49 -1 49 45 44 -1 45 49 50 -1 50 46 45 -1 46 50 51 -1 51 47 46 -1 47 51 48 -1 48 44 47 -1 48 52 53 -1 53 49 48 -1 49 53 54 -1 54 50 49 -1 50 54 55 -1 55 51 50 -1 51 55 52 -1 52 48 51 -1 52 56 57 -1 57 53 52 -1 53 57 58 -1 58 54 53 -1 54 58 59 -1 59 55 54 -1 55 59 56 -1 56 52 55 -1 56 60 61 -1 61 57 56 -1 57 61 62 -1 62 58 57 -1 58 62 63 -1 63 59 58 -1 59 63 60 -1 60 56 59 -1 81 85 84 -1 84 80 81 -1 82 86 85 -1 85 81 82 -1 83 87 86 -1 86 82 83 -1 80 84 87 -1 87 83 80 -1 85 89 88 -1 88 84 85 -1 86 90 89 -1 89 85 86 -1 87 91 90 -1 90 86 87 -1 84 88 91 -1 91 87 84 -1 89 93 92 -1 92 88 89 -1 90 94 93 -1 93 89 90 -1 91 95 94 -1 94 90 91 -1 88 92 95 -1 95 91 88 -1 93 97 96 -1 96 92 93 -1 94 98 97 -1 97 93 94 -1 95 99 98 -1 98 94 95 -1 92 96 99 -1 99 95 92 -1 97 101 100 -1 100 96 97 -1 98 102 101 -1 101 97 98 -1 99 103 102 -1 102 98 99 -1 96 100 103 -1 103 99 96 -1 101 105 104 -1 104 100 101 -1 102 106 105 -1 105 101 102 -1 103 107 106 -1 106 102 103 -1 100 104 107 -1 107 103 100 -1 105 109 108 -1 108 104 105 -1 106 110 109 -1 109 105 106 -1 107 111 110 -1 110 106 107 -1 104 108 111 -1 111 107 104 -1 109 113 112 -1 112 108 109 -1 110 114 113 -1 113 109 110 -1 111 115 114 -1 114 110 111 -1 108 112 115 -1 115 111 108 -1 113 117 116 -1 116 112 113 -1 114 118 117 -1 117 113 114 -1 115 119 118 -1 118 114 115 -1 112 116 119 -1 119 115 112 -1 117 121 120 -1 120 116 117 -1 118 122 121 -1 121 117 118 -1 119 123 122 -1 122 118 119 -1 116 120 123 -1 123 119 116 -1 121 125 124 -1 124 120 121 -1 122 126 125 -1 125 121 122 -1 123 127 126 -1 126 122 123 -1 120 124 127 -1 127 123 120 -1 125 129 128 -1 128 124 125 -1 126 130 129 -1 129 125 126 -1 127 131 130 -1 130 126 127 -1 124 128 131 -1 131 127 124 -1'>
</IndexedFaceSet>
</Shape>
<Shape DEF='ShoeSkin'>
<Appearance>
<Material diffuseColor='0 0 0' transparency='0.5'/>
</Appearance>
<!-- # 6: l_ankle joint (8) # 7: l_hindfoot (8) # 8: l_midtarsal joint (8) # 9: l_middistal (10) # 13: r_ankle joint (8) # 14: r_hindfoot (8) # 15: r_midtarsal joint (8) # 16: r_middistal (10) -->
<IndexedFaceSet coordIndex='60 64 65 -1 65 61 60 -1 61 65 66 -1 66 62 61 -1 62 66 67 -1 67 63 62 -1 63 67 64 -1 64 60 63 -1 64 68 69 -1 69 65 64 -1 65 69 70 -1 70 66 65 -1 66 70 71 -1 71 67 66 -1 67 71 68 -1 68 64 67 -1 68 72 73 -1 73 69 68 -1 69 73 74 -1 74 70 69 -1 70 74 75 -1 75 71 70 -1 71 75 72 -1 72 68 71 -1 72 76 77 -1 77 73 72 -1 73 77 78 -1 78 74 73 -1 74 78 79 -1 79 75 74 -1 75 79 76 -1 76 72 75 -1 76 79 78 -1 78 77 76 -1 129 133 132 -1 132 128 129 -1 130 134 133 -1 133 129 130 -1 131 135 134 -1 134 130 131 -1 128 132 135 -1 135 131 128 -1 133 137 136 -1 136 132 133 -1 134 138 137 -1 137 133 134 -1 135 139 138 -1 138 134 135 -1 132 136 139 -1 139 135 132 -1 137 141 140 -1 140 136 137 -1 138 142 141 -1 141 137 138 -1 139 143 142 -1 142 138 139 -1 136 140 143 -1 143 139 136 -1 141 145 144 -1 144 140 141 -1 142 146 145 -1 145 141 142 -1 143 147 146 -1 146 142 143 -1 140 144 147 -1 147 143 140 -1 145 146 147 -1 147 144 145 -1'>
</IndexedFaceSet>
</Shape>
<Shape DEF='ShirtSkin'>
<Appearance>
<Material diffuseColor='1 1 0' transparency='0.5'/>
</Appearance>
<!-- # 17: vl5_joint (8) # 18: l5 (28) # 21: l_shoulder joint (8) # 22: l_upperarm (8) # 23: l_elbow joint (8) # 24: l_forearm (8) # 27: r_shoulder joint (8) # 28: r_upperarm (8) # 29: r_elbow joint (8) # 30: r_forearm (8) -->
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</IndexedFaceSet>
</Shape>
<Shape DEF='HeadHandsFleshToneSkin'>
<Appearance>
<Material diffuseColor='1 0.75 0.75' transparency='0.5'/>
</Appearance>
<!-- # 19: skullbase joint (8) # 20: skull (10) # 25: l_wrist joint (8) # 26: l_hand (10) # 31: r_wrist joint (8) # 32: r_hand (10) -->
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</IndexedFaceSet>
</Shape>
<Shape DEF='SkinLines'>
<Appearance>
<Material diffuseColor='0 0 0'/>
</Appearance>
<!-- Combined set of prior IFS coordIndex values -->
<IndexedLineSet coordIndex='0 7 1 -1 8 0 1 -1 1 9 8 -1 10 2 3 -1 3 11 10 -1 2 4 5 -1 5 3 2 -1 4 6 5 -1 7 12 1 -1 1 12 13 -1 13 9 1 -1 9 13 14 -1 14 10 9 -1 10 14 15 -1 15 2 10 -1 12 7 6 -1 6 15 12 -1 15 6 4 -1 4 2 15 -1 0 80 7 -1 81 80 0 -1 0 8 81 -1 82 81 8 -1 8 11 82 -1 83 82 11 -1 11 3 83 -1 6 7 80 -1 80 83 6 -1 5 6 83 -1 83 3 5 -1 12 16 17 -1 17 13 12 -1 13 17 18 -1 18 14 13 -1 14 18 19 -1 19 15 14 -1 15 19 16 -1 16 12 15 -1 16 20 21 -1 21 17 16 -1 17 21 22 -1 22 18 17 -1 18 22 23 -1 23 19 18 -1 19 23 20 -1 20 16 19 -1 20 24 25 -1 25 21 20 -1 21 25 26 -1 26 22 21 -1 22 26 27 -1 27 23 22 -1 23 27 24 -1 24 20 23 -1 24 28 29 -1 29 25 24 -1 25 29 30 -1 30 26 25 -1 26 30 31 -1 31 27 26 -1 27 31 28 -1 28 24 27 -1 28 32 33 -1 33 29 28 -1 29 33 34 -1 34 30 29 -1 30 34 35 -1 35 31 30 -1 31 35 32 -1 32 28 31 -1 32 36 37 -1 37 33 32 -1 33 37 38 -1 38 34 33 -1 34 38 39 -1 39 35 34 -1 35 39 36 -1 36 32 35 -1 36 40 41 -1 41 37 36 -1 37 41 42 -1 42 38 37 -1 38 42 43 -1 43 39 38 -1 39 43 40 -1 40 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155 -1 155 159 158 -1 160 156 157 -1 157 161 160 -1 161 157 158 -1 158 162 161 -1 162 158 159 -1 159 163 162 -1 163 159 156 -1 156 160 163 -1 164 160 161 -1 161 165 164 -1 165 161 162 -1 162 166 165 -1 166 162 163 -1 163 167 166 -1 167 163 160 -1 160 164 167 -1 153 176 177 -1 177 157 153 -1 157 177 178 -1 178 158 157 -1 158 178 179 -1 179 154 158 -1 154 179 176 -1 176 153 154 -1 176 180 181 -1 181 177 176 -1 177 181 182 -1 182 178 177 -1 178 182 183 -1 183 179 178 -1 179 183 180 -1 180 176 179 -1 180 184 185 -1 185 181 180 -1 181 185 186 -1 186 182 181 -1 182 186 187 -1 187 183 182 -1 183 187 184 -1 184 180 183 -1 184 188 189 -1 189 185 184 -1 185 189 190 -1 190 186 185 -1 186 190 191 -1 191 187 186 -1 187 191 188 -1 188 184 187 -1 152 156 201 -1 201 200 152 -1 156 159 202 -1 202 201 156 -1 159 155 203 -1 203 202 159 -1 155 152 200 -1 200 203 155 -1 201 205 204 -1 204 200 201 -1 202 206 205 -1 205 201 202 -1 203 207 206 -1 206 202 203 -1 200 204 207 -1 207 203 200 -1 205 209 208 -1 208 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221 222 223 -1 223 220 221 -1'>
</IndexedLineSet>
</Shape>
</Group>
<!-- top-level joint references -->
<!-- top-level segment references -->
<!-- top-level site references -->
<HAnimSite DEF='boxman_BoxMan_view' containerField='viewpoints' name='BoxMan_view'>
</HAnimSite>
<HAnimJoint USE='boxman_humanoid_root' containerField='joints'/>
<HAnimJoint USE='boxman_skullbase' containerField='joints'/>
<HAnimJoint USE='boxman_vl5' containerField='joints'/>
<HAnimJoint USE='boxman_l_ankle' containerField='joints'/>
<HAnimJoint USE='boxman_r_ankle' containerField='joints'/>
<HAnimJoint USE='boxman_l_elbow' containerField='joints'/>
<HAnimJoint USE='boxman_r_elbow' containerField='joints'/>
<HAnimJoint USE='boxman_l_hip' containerField='joints'/>
<HAnimJoint USE='boxman_r_hip' containerField='joints'/>
<HAnimJoint USE='boxman_l_knee' containerField='joints'/>
<HAnimJoint USE='boxman_r_knee' containerField='joints'/>
<HAnimJoint USE='boxman_l_midtarsal' containerField='joints'/>
<HAnimJoint USE='boxman_r_midtarsal' containerField='joints'/>
<HAnimJoint USE='boxman_l_shoulder' containerField='joints'/>
<HAnimJoint USE='boxman_r_shoulder' containerField='joints'/>
<HAnimJoint USE='boxman_l_wrist' containerField='joints'/>
<HAnimJoint USE='boxman_r_wrist' containerField='joints'/>
<HAnimSegment USE='boxman_l5' containerField='segments'/>
<HAnimSegment USE='boxman_sacrum' containerField='segments'/>
<HAnimSegment USE='boxman_skull' containerField='segments'/>
<HAnimSegment USE='boxman_l_calf' containerField='segments'/>
<HAnimSegment USE='boxman_r_calf' containerField='segments'/>
<HAnimSegment USE='boxman_l_forearm' containerField='segments'/>
<HAnimSegment USE='boxman_r_forearm' containerField='segments'/>
<HAnimSegment USE='boxman_l_hand' containerField='segments'/>
<HAnimSegment USE='boxman_r_hand' containerField='segments'/>
<HAnimSegment USE='boxman_l_hindfoot' containerField='segments'/>
<HAnimSegment USE='boxman_r_hindfoot' containerField='segments'/>
<HAnimSegment USE='boxman_l_middistal' containerField='segments'/>
<HAnimSegment USE='boxman_r_middistal' containerField='segments'/>
<HAnimSegment USE='boxman_l_thigh' containerField='segments'/>
<HAnimSegment USE='boxman_r_thigh' containerField='segments'/>
<HAnimSegment USE='boxman_l_upperarm' containerField='segments'/>
<HAnimSegment USE='boxman_r_upperarm' containerField='segments'/>
<HAnimSite USE='boxman_skull_tip' containerField='sites'/>
<HAnimSite USE='boxman_l_hand_tip' containerField='sites'/>
<HAnimSite USE='boxman_r_hand_tip' containerField='sites'/>
<HAnimSite USE='boxman_l_middistal_tip' containerField='sites'/>
<HAnimSite USE='boxman_r_middistal_tip' containerField='sites'/>
</HAnimHumanoid>
<ExternProtoDeclare name='LOA1_WalkAnimation'
url='
"LOA1_WalkAnimation.wrl#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/LOA1_WalkAnimation.wrl#LOA1_WalkAnimation" "http://HAnim.org/Models/HAnim2001/boxman/protos/LOA1WalkAnimation.wrl#LOA1WalkAnimation" "LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "http://HAnim.org/Models/HAnim2001/boxman/protos/LOA1WalkAnimation.x3d#LOA1WalkAnimation" '>
<field name='cycleInterval' type='SFTime' accessType='inputOutput'/>
<field name='enabled' type='SFBool' accessType='inputOutput'/>
<field name='loop' type='SFBool' accessType='inputOutput'/>
<field name='startTime' type='SFTime' accessType='inputOutput'/>
<field name='stopTime' type='SFTime' accessType='inputOutput'/>
<field name='fraction_changed' type='SFFloat' accessType='outputOnly'/>
<field name='HumanoidRoot_translation_changed' type='SFVec3f' accessType='outputOnly'/>
<field name='HumanoidRoot_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='l_hip_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='l_knee_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='l_ankle_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='l_midtarsal_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='r_hip_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='r_knee_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='r_ankle_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='r_midtarsal_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='vl5_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='skullbase_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='l_shoulder_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='l_elbow_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='l_wrist_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='r_shoulder_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='r_elbow_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='r_wrist_rotation_changed' type='SFRotation' accessType='outputOnly'/>
<field name='isActive' type='SFBool' accessType='outputOnly'/>
</ExternProtoDeclare>
<!-- ROUTE information for ANIMATOR node:
[from HumanoidRoot_translation_changed to boxman_humanoid_root.set_translation
]
[from HumanoidRoot_rotation_changed to boxman_humanoid_root.set_rotation
]
[from l_hip_rotation_changed to boxman_l_hip.set_rotation
]
[from l_knee_rotation_changed to boxman_l_knee.set_rotation
]
[from l_ankle_rotation_changed to boxman_l_ankle.set_rotation
]
[from l_midtarsal_rotation_changed to boxman_l_midtarsal.set_rotation
]
[from r_hip_rotation_changed to boxman_r_hip.set_rotation
]
[from r_knee_rotation_changed to boxman_r_knee.set_rotation
]
[from r_ankle_rotation_changed to boxman_r_ankle.set_rotation
]
[from r_midtarsal_rotation_changed to boxman_r_midtarsal.set_rotation
]
[from vl5_rotation_changed to boxman_vl5.set_rotation
]
[from skullbase_rotation_changed to boxman_skullbase.set_rotation
]
[from l_shoulder_rotation_changed to boxman_l_shoulder.set_rotation
]
[from l_elbow_rotation_changed to boxman_l_elbow.set_rotation
]
[from l_wrist_rotation_changed to boxman_l_wrist.set_rotation
]
[from r_shoulder_rotation_changed to boxman_r_shoulder.set_rotation
]
[from r_elbow_rotation_changed to boxman_r_elbow.set_rotation
]
[from r_wrist_rotation_changed to boxman_r_wrist.set_rotation
]
-->
<ProtoInstance name='LOA1_WalkAnimation' DEF='ANIMATOR'/>
<!-- Animation ROUTEs -->
<ROUTE fromNode='ANIMATOR' fromField='HumanoidRoot_translation_changed' toNode='boxman_humanoid_root' toField='set_translation'/>
<ROUTE fromNode='ANIMATOR' fromField='HumanoidRoot_rotation_changed' toNode='boxman_humanoid_root' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='l_hip_rotation_changed' toNode='boxman_l_hip' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='l_knee_rotation_changed' toNode='boxman_l_knee' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='l_ankle_rotation_changed' toNode='boxman_l_ankle' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='l_midtarsal_rotation_changed' toNode='boxman_l_midtarsal' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='r_hip_rotation_changed' toNode='boxman_r_hip' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='r_knee_rotation_changed' toNode='boxman_r_knee' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='r_ankle_rotation_changed' toNode='boxman_r_ankle' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='r_midtarsal_rotation_changed' toNode='boxman_r_midtarsal' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='vl5_rotation_changed' toNode='boxman_vl5' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='skullbase_rotation_changed' toNode='boxman_skullbase' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='l_shoulder_rotation_changed' toNode='boxman_l_shoulder' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='l_elbow_rotation_changed' toNode='boxman_l_elbow' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='l_wrist_rotation_changed' toNode='boxman_l_wrist' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='r_shoulder_rotation_changed' toNode='boxman_r_shoulder' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='r_elbow_rotation_changed' toNode='boxman_r_elbow' toField='set_rotation'/>
<ROUTE fromNode='ANIMATOR' fromField='r_wrist_rotation_changed' toNode='boxman_r_wrist' toField='set_rotation'/>
<Script DEF='ENGINE' directOutput='true'
url='
"BoxMan.js" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/BoxMan.js" '>
<field name='update' type='SFRotation' accessType='inputOnly'/>
<field name='humanoid' type='SFNode' accessType='initializeOnly'>
</field>
<field name='coordList' type='MFVec3f' accessType='initializeOnly'/>
<field name='joint' type='SFNode' accessType='initializeOnly'>
<!-- initialization node (if any) goes here -->
</field>
<field name='translation' type='SFVec3f' value='0 0 0' accessType='initializeOnly'/>
<field name='rotation' type='SFRotation' value='1 0 0 0' accessType='initializeOnly'/>
<field name='scale' type='SFVec3f' value='1 1 1' accessType='initializeOnly'/>
</Script>
<!-- Trigger calculation after each animation change -->
<!-- <ROUTE fromField='rotation_changed' fromNode='boxman_r_wrist' toField='update' toNode='ENGINE'/> -->
</Scene>
</X3D>
<!--
Visualization report for HAnimHumanoid model:
Humanoid HAnimHumanoid Report
Index for ExternProtoDeclare definition
:
LOA1_WalkAnimation
Index for DEF nodes
:
ANIMATOR,
boxman_BoxMan_view,
boxman_Humanoid,
boxman_humanoid_root,
boxman_l_ankle,
boxman_l_calf,
boxman_l_elbow,
boxman_l_forearm,
boxman_l_hand,
boxman_l_hand_tip,
boxman_l_hindfoot,
boxman_l_hip,
boxman_l_knee,
boxman_l_middistal,
boxman_l_middistal_tip,
boxman_l_midtarsal,
boxman_l_shoulder,
boxman_l_thigh,
boxman_l_upperarm,
boxman_l_wrist,
boxman_l5,
boxman_r_ankle,
boxman_r_calf,
boxman_r_elbow,
boxman_r_forearm,
boxman_r_hand,
boxman_r_hand_tip,
boxman_r_hindfoot,
boxman_r_hip,
boxman_r_knee,
boxman_r_middistal,
boxman_r_middistal_tip,
boxman_r_midtarsal,
boxman_r_shoulder,
boxman_r_thigh,
boxman_r_upperarm,
boxman_r_wrist,
boxman_sacrum,
boxman_skull,
boxman_skull_tip,
boxman_skullbase,
boxman_vl5,
ENGINE,
Front_View,
HeadHandsFleshToneSkin,
Inclined_View,
Left_View,
Right_View,
ShirtSkin,
ShoeSkin,
SKINCOORD,
SkinLines,
SphereRed,
SphereYellow,
Top_View,
TrouserSkin
Index for Viewpoint images
:
Front_View,
Inclined_View,
Left_View,
Right_View,
Top_View
-->
<!--
=============================================================================================================================
HAnimHumanoid skeleton holds X3D3 HAnim1 triplets, HAnimJoint (17) : HAnimSegment (17) % HAnimDisplacer (0) ^ HAnimSite (6)
=============================================================================================================================
HAnimHumanoid DEF='boxman_Humanoid name='Humanoid' loa=''
skin Group
skeleton
humanoid_root : sacrum
l_hip : l_thigh
| l_knee : l_calf
| l_ankle : l_hindfoot
| l_midtarsal : l_middistal ^ l_middistal_tip
r_hip : r_thigh
| r_knee : r_calf
| r_ankle : r_hindfoot
| r_midtarsal : r_middistal ^ r_middistal_tip
vl5 : l5
skullbase : skull ^ skull_tip
l_shoulder : l_upperarm
| l_elbow : l_forearm
| l_wrist : l_hand ^ l_hand_tip
r_shoulder : r_upperarm
r_elbow : r_forearm
r_wrist : r_hand ^ r_hand_tip
^ HAnimHumanoid Humanoid holds HAnimSite nodesHAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)
^ HAnimSegment l_middistal holds HAnimSiteHAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)
^ HAnimSegment r_middistal holds HAnimSiteHAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)
^ HAnimSegment skull holds HAnimSiteHAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)
^ HAnimSegment l_hand holds HAnimSiteHAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)
^ HAnimSegment r_hand holds HAnimSiteHAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)HAnimSite list: (, no name or DEF)
=============================================================================================================================
The following inset decorates the original HAnimHumanoid skeleton with additional visualization shapes.
Authors can copy/paste this version to assist in visually diagnosing skeleton correctness.
Key to author-assist additions inserted in the HAnimHumanoid skeleton:
-
HumanoidRoot Suggested Shape geometry for HAnimHumanoid
-
HAnimJoint Suggested Shape geometry additions are provided to illustrate each HAnimJoint
-
HAnimSegment Suggested IndexedLineSet connections illustrate each HAnimSegment
-
HAnimSite Suggested IndexedLineSet and Shape geometry additions illustrate each HAnimSite
-
Viewpoint Suggested Shape geometry additions illustrate each HAnimSite/Viewpoint combinations
<HAnimHumanoid
DEF='boxman_Humanoid' name='Humanoid' version ='1.0'
|
info='
|
"authorName=James Smith" "authorEmail=james@vapourtech.com" "copyright=(C) 2000 James Smith - james@vapourtech.com" "humanoidVersion=1.0" '>
|
- <HAnimJoint
DEF='boxman_humanoid_root' name='humanoid_root' center ='0 0.9723 -0.0728' containerField ='skeleton' skinCoordIndex='0 1 2 3 4 5 6 7 8 9 10 11' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_sacrum' name='sacrum'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='humanoid_root'/> to child <HAnimJoint name='l_hip'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0 0.9723 -0.0728, 0.0956 0.9364 0'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='humanoid_root'/> to child <HAnimJoint name='r_hip'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0 0.9723 -0.0728, -0.0956 0.9364 0'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='humanoid_root'/> to child <HAnimJoint name='vl5'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0 0.9723 -0.0728, 0 1.0817 -0.0728'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0 0.9723 -0.0728'> <Shape
DEF=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_l_hip' name='l_hip' center ='0.0956 0.9364 0' skinCoordIndex='12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l_thigh' name='l_thigh'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='l_hip'/> to child <HAnimJoint name='l_knee'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0.0956 0.9364 0, 0.0956 0.5095 -0.0036'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0.0956 0.9364 0'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_l_knee' name='l_knee' center ='0.0956 0.5095 -0.0036' skinCoordIndex='36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63' skinCoordWeight='0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l_calf' name='l_calf'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='l_knee'/> to child <HAnimJoint name='l_ankle'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0.0956 0.5095 -0.0036, 0.0946 0.0762 -0.0261'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0.0956 0.5095 -0.0036'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_l_ankle' name='l_ankle' center ='0.0946 0.0762 -0.0261' skinCoordIndex='64 65 66 67 68 69 70 71' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l_hindfoot' name='l_hindfoot'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='l_ankle'/> to child <HAnimJoint name='l_midtarsal'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0.0946 0.0762 -0.0261, 0.1079 0.0317 0.0670'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0.0946 0.0762 -0.0261'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_l_midtarsal' name='l_midtarsal' center ='0.1079 0.0317 0.0670' skinCoordIndex='72 73 74 75 76 77 78 79' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l_middistal' name='l_middistal'>
-
<!-- HAnimSite visualization line segment from ancestor <HAnimJoint name='l_midtarsal'/> to <HAnimSite name='l_middistal_tip'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0.1079 0.0317 0.0670, .095 0.0005 0.1924'/>
<ColorRGBA USE='HAnimSiteColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0.1079 0.0317 0.0670'> <Shape
USE=''/> </Transform>
- <HAnimSite
DEF='boxman_l_middistal_tip' name='l_middistal_tip_pt' translation='.095 0.0005 0.1924'>
-
<!-- HAnimSite visualization shape -->
-
<TouchSensor description='HAnimSite l_middistal_tip'/>
-
<Shape USE='HAnimSiteShape'/>
<Shape DEF='SphereRed'>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Sphere radius='0.02'/>
</Shape>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
- <HAnimJoint
DEF='boxman_r_hip' name='r_hip' center ='-0.0956 0.9364 0' skinCoordIndex='80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_r_thigh' name='r_thigh'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='r_hip'/> to child <HAnimJoint name='r_knee'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='-0.0956 0.9364 0, -0.0956 0.5095 -0.0036'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='-0.0956 0.9364 0'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_r_knee' name='r_knee' center ='-0.0956 0.5095 -0.0036' skinCoordIndex='104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131' skinCoordWeight='0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_r_calf' name='r_calf'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='r_knee'/> to child <HAnimJoint name='r_ankle'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='-0.0956 0.5095 -0.0036, -0.0946 0.0762 -0.0261'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='-0.0956 0.5095 -0.0036'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_r_ankle' name='r_ankle' center ='-0.0946 0.0762 -0.0261' skinCoordIndex='132 133 134 135 136 137 138 139' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_r_hindfoot' name='r_hindfoot'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='r_ankle'/> to child <HAnimJoint name='r_midtarsal'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='-0.0946 0.0762 -0.0261, -0.1079 0.0317 0.0670'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='-0.0946 0.0762 -0.0261'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_r_midtarsal' name='r_midtarsal' center ='-0.1079 0.0317 0.0670' skinCoordIndex='140 141 142 143 144 145 146 147' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_r_middistal' name='r_middistal'>
-
<!-- HAnimSite visualization line segment from ancestor <HAnimJoint name='r_midtarsal'/> to <HAnimSite name='r_middistal_tip'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='-0.1079 0.0317 0.0670, -0.095 0.0005 0.1924'/>
<ColorRGBA USE='HAnimSiteColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='-0.1079 0.0317 0.0670'> <Shape
USE=''/> </Transform>
- <HAnimSite
DEF='boxman_r_middistal_tip' name='r_middistal_tip_pt' translation='-0.095 0.0005 0.1924'>
-
<!-- HAnimSite visualization shape -->
-
<TouchSensor description='HAnimSite r_middistal_tip'/>
-
<Shape USE='HAnimSiteShape'/>
<Shape USE='SphereRed'/>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
- <HAnimJoint
DEF='boxman_vl5' name='vl5' center ='0 1.0817 -0.0728' skinCoordIndex='148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l5' name='l5'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='vl5'/> to child <HAnimJoint name='skullbase'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0 1.0817 -0.0728, 0 1.6440 0.036'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='vl5'/> to child <HAnimJoint name='l_shoulder'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0 1.0817 -0.0728, 0.1968 1.4642 -0.0265'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='vl5'/> to child <HAnimJoint name='r_shoulder'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0 1.0817 -0.0728, -0.1968 1.4642 -0.0265'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0 1.0817 -0.0728'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_skullbase' name='skullbase' center ='0 1.6440 0.036' skinCoordIndex='168 169 170 171 172 173 174 175' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_skull' name='skull'>
-
<!-- HAnimSite visualization line segment from ancestor <HAnimJoint name='skullbase'/> to <HAnimSite name='skull_tip'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0 1.6440 0.036, -0.0029 1.7771 0.0274'/>
<ColorRGBA USE='HAnimSiteColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0 1.6440 0.036'> <Shape
USE=''/> </Transform>
- <HAnimSite
DEF='boxman_skull_tip' name='skull_tip_pt' translation='-0.0029 1.7771 0.0274'>
-
<!-- HAnimSite visualization shape -->
-
<TouchSensor description='HAnimSite skull_tip'/>
-
<Shape USE='HAnimSiteShape'/>
<Shape USE='SphereYellow'/>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
- <HAnimJoint
DEF='boxman_l_shoulder' name='l_shoulder' center ='0.1968 1.4642 -0.0265' skinCoordIndex='176 177 178 179 180 181 182 183' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l_upperarm' name='l_upperarm'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='l_shoulder'/> to child <HAnimJoint name='l_elbow'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0.1968 1.4642 -0.0265, 0.1982 1.1622 -0.0557'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0.1968 1.4642 -0.0265'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_l_elbow' name='l_elbow' center ='0.1982 1.1622 -0.0557' skinCoordIndex='184 185 186 187 188 189 190 191' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l_forearm' name='l_forearm'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='l_elbow'/> to child <HAnimJoint name='l_wrist'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0.1982 1.1622 -0.0557, 0.1972 0.8929 -0.0690'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0.1982 1.1622 -0.0557'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_l_wrist' name='l_wrist' center ='0.1972 0.8929 -0.0690' skinCoordIndex='192 193 194 195 196 197 198 199' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_l_hand' name='l_hand'>
-
<!-- HAnimSite visualization line segment from ancestor <HAnimJoint name='l_wrist'/> to <HAnimSite name='l_hand_tip'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='0.1972 0.8929 -0.0690, 0.1912 0.6976 -0.0710'/>
<ColorRGBA USE='HAnimSiteColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='0.1972 0.8929 -0.0690'> <Shape
USE=''/> </Transform>
- <HAnimSite
DEF='boxman_l_hand_tip' name='l_hand_tip_pt' translation='0.1912 0.6976 -0.0710'>
-
<!-- HAnimSite visualization shape -->
-
<TouchSensor description='HAnimSite l_hand_tip'/>
-
<Shape USE='HAnimSiteShape'/>
<Shape USE='SphereRed'/>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
- <HAnimJoint
DEF='boxman_r_shoulder' name='r_shoulder' center ='-0.1968 1.4642 -0.0265' skinCoordIndex='200 201 202 203 204 205 206 207' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_r_upperarm' name='r_upperarm'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='r_shoulder'/> to child <HAnimJoint name='r_elbow'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='-0.1968 1.4642 -0.0265, -0.1982 1.1622 -0.0557'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='-0.1968 1.4642 -0.0265'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_r_elbow' name='r_elbow' center ='-0.1982 1.1622 -0.0557' skinCoordIndex='208 209 210 211 212 213 214 215' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_r_forearm' name='r_forearm'>
-
<!-- HAnimSegment visualization line from current <HAnimJoint name='r_elbow'/> to child <HAnimJoint name='r_wrist'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='-0.1982 1.1622 -0.0557, -0.1972 0.8929 -0.0690'/>
<ColorRGBA USE='HAnimSegmentLineColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='-0.1982 1.1622 -0.0557'> <Shape
USE=''/> </Transform>
</HAnimSegment>
- <HAnimJoint
DEF='boxman_r_wrist' name='r_wrist' center ='-0.1972 0.8929 -0.0690' skinCoordIndex='216 217 218 219 220 221 222 223' skinCoordWeight='1 1 1 1 1 1 1 1' ulimit='0 0 0' llimit='0 0 0'>
- <HAnimSegment
DEF='boxman_r_hand' name='r_hand'>
-
<!-- HAnimSite visualization line segment from ancestor <HAnimJoint name='r_wrist'/> to <HAnimSite name='r_hand_tip'/> -->
<Shape>
<LineSet vertexCount='2'>
<Coordinate point='-0.1972 0.8929 -0.0690, -0.1912 0.6976 -0.0710'/>
<ColorRGBA USE='HAnimSiteColorRGBA'/>
</LineSet>
</Shape>
- <Transform
translation='-0.1972 0.8929 -0.0690'> <Shape
USE=''/> </Transform>
- <HAnimSite
DEF='boxman_r_hand_tip' name='r_hand_tip_pt' translation='-0.1912 0.6976 -0.0710'>
-
<!-- HAnimSite visualization shape -->
-
<TouchSensor description='HAnimSite r_hand_tip'/>
-
<Shape USE='HAnimSiteShape'/>
<Shape USE='SphereRed'/>
</HAnimSite>
</HAnimSegment>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
</HAnimJoint>
<!-- # sacrum (12) # l_thigh (28) # l_calf (24) # l_hindfoot (8) # l_middistal (8) # r_thigh (28) # r_calf (24) # r_hindfoot (8) # r_middistal (8) # l5 (20) # skull (8) # l_upperarm (8) # l_forearm (8) # l_hand (8) # r_upperarm (8) # r_forearm (8) # r_hand (8) -->
<!-- top-level joint references -->
<!-- top-level segment references -->
<!-- top-level site references -->
- <HAnimSite
DEF='boxman_BoxMan_view' name='BoxMan_view' containerField ='viewpoints' >
-
<!-- HAnimSite visualization shape -->
-
<TouchSensor description='HAnimSite BoxMan_view'/>
-
<Shape USE='HAnimSiteShape'/>
-
<Viewpoint DEF='Inclined_View' description='Inclined View' orientation='0 1 0 0.78' position='2 0.9 2'/>
<Viewpoint DEF='Front_View' description='Front View' position='0 1 3'/>
<Viewpoint DEF='Right_View' description='Right-side View' orientation='0 1 0 -1.57' position='-3 1 0'/>
<Viewpoint DEF='Left_View' description='Left-side View' orientation='0 1 0 1.57' position='3 1 0'/>
<Viewpoint DEF='Top_View' description='Top View' orientation='1 0 0 -1.57' position='0 3 0'/>
-
<!-- HAnimSite/Viewpoint visualization shape -->
-
<Anchor description='HAnimSite boxman_BoxMan_view Viewpoint ' url='"#Inclined_View Front_View Right_View Left_View Top_View"'>
<LOD forceTransitions='true' range='0.04'>
<WorldInfo info='"hide diamond when close"'/>
<Shape DEF='HAnimSiteViewpointShape'>
<IndexedFaceSet DEF='SiteViewpointDiamondIFS' coordIndex='0 1 2 -1 0 2 3 -1 0 3 4 -1 0 4 1 -1 5 2 1 -1 5 3 2 -1 5 4 3 -1 5 1 4 -1' creaseAngle='0.5'>
<Coordinate point='0 0.010 0 -0.010 0 0 0 0 0.010 0.010 0 0 0 0 -0.010 0 -0.010 0'/>
</IndexedFaceSet>
<Appearance> <Material diffuseColor='1 1 0' transparency='0.3'/> </Appearance>
</Shape>
</LOD>
</Anchor>
</HAnimSite>
|
|
</HAnimHumanoid>
|
-->
<!--
Online at https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/BoxManIndex.html
-->
<!--
Color key:
<X3dNode
DEF='idName' field='value'/>
matches
<XmlElement
DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
<Prototype
name='ProtoName'>
<field
name='fieldName'/> </Prototype>
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints.
-->